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Проблемы с 18 wheels of steel Haulin

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151

domen написал(а):

Всем привет. У меня появилась такая проблема. В начале у меня был SP1, но пришлось обновить до SP3 и после стали появляться ошибки и вылеты из игры. Сегодня поменял винду и поставил SP2, но проблемы не исчезли.

вот лог файл prism3d.log

скажите а мне может ли кто-то помочь? просто не понятно... ПЛЗ!!!

Отредактировано domen (2009-11-27 21:26:46)

0

152

domenлог файл покажы ещё разок!!!

0

153

Димончик вот лог файл от 18 Wheels of Steel Haulin

Код:
******** : log created on : Monday November 23 2009 @ 22:18:37
22:18:37 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2
22:18:37 : [sys] DirectX version : 4.09.00.0904
22:18:37 : [cpu] AuthenticAMD [AMD Athlon(tm) XP 2500+] at ~1827MHz.
22:18:37 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse.
22:18:37 : [mm] physical memory detected (1310196K/930232K)
22:18:37 : [mm] virtual memory detected (2097024K/2069476K)
22:18:37 : [mm] Trying to allocate memory pool (153600K)
22:18:37 : [zipfs] base.scs successfully mounted [crc_0x8766b5ea]
22:18:37 : [game] 18 WoS Haulin init ver.1.00	(rev. 18921)
22:18:37 : Home directory: 'C:/Documents and Settings/STAS/My Documents/18 WoS Haulin'
22:18:37 : exec /home/config.cfg
22:18:37 : [cor] executing /home/config.cfg
22:18:37 : uset g_minicon "0"
22:18:37 : uset g_console "0"
22:18:37 : uset g_developer "0"
22:18:37 : uset g_steering_func_param "0.0"
22:18:37 : uset g_joy_axis_brake_dz "0.0"
22:18:37 : uset g_joy_axis_brake "7"
22:18:37 : uset g_joy_ff_gain "1.0"
22:18:37 : uset g_joy_axis_throttle_dz "0.0"
22:18:37 : uset g_joy_axis_throttle "7"
22:18:37 : uset g_joy_axis_ff "0"
22:18:37 : uset g_joy_axis_combine "0"
22:18:37 : uset g_joy_axis_steer_sens "0.6"
22:18:37 : uset g_joy_axis_steer_dz "0.0"
22:18:37 : uset g_joy_axis_steer "7"
22:18:37 : uset g_subtitles "0"
22:18:37 : uset g_clock_24 "1"
22:18:37 : uset g_quality "-1"
22:18:37 : uset g_reflection "0"
22:18:37 : uset g_mph "0"
22:18:37 : uset g_show_map "1"
22:18:37 : uset g_points "0.0"
22:18:37 : uset g_atrans "1"
22:18:37 : uset g_flyspeed "0.0"
22:18:37 : uset g_lang "en"
22:18:37 : uset g_colbox "0"
22:18:37 : uset g_texture_usage_stats "0"
22:18:37 : uset g_fps "0"
22:18:37 : uset r_gamma "0.97"
22:18:37 : uset r_path "6"
22:18:37 : uset r_fullscreen "1"
22:18:37 : uset r_mode "1024x768x32x85"
22:18:37 : uset r_device "gl"
22:18:37 : uset r_driver "gl"
22:18:37 : uset ds8_mix_channels "2"
22:18:37 : uset ds8_mix_depth "16"
22:18:37 : uset ds8_mix_rate "44100"
22:18:37 : uset ds8_reverse_stereo "0"
22:18:37 : uset s_acceleration "0"
22:18:37 : uset s_mix_channels "2"
22:18:37 : uset s_mix_depth "16"
22:18:37 : uset s_mix_rate "44100"
22:18:37 : uset s_sfx_enabled "1"
22:18:37 : uset s_music_enabled "1"
22:18:37 : uset s_sfx_volume "1.0"
22:18:37 : uset s_music_volume "1.0"
22:18:37 : uset s_reverse_stereo "0"
22:18:37 : uset s_device "ds8"
22:18:37 : uset r_quirks "0"
22:18:37 : uset r_anisotropy_factor "0.0625"
22:18:37 : uset r_texture_detail "0"
22:18:37 : uset i_force_gain "1.0"
22:18:37 : uset i_feedback "1"
22:18:37 : uset i_joystick2 "-1"
22:18:37 : uset i_joystick1 "-1"
22:18:37 : uset i_deadzone "0.0"
22:18:37 : uset i_device "di8"
22:18:37 : uset m_invert "0"
22:18:37 : uset m_sensitivity "0.33"
22:18:37 : uset m_filter "0"
22:18:37 : [gl] driver: GeForce FX 5200/AGP/SSE/3DNOW!
22:18:37 : [gl] vendor: NVIDIA Corporation
22:18:37 : [gl] version: 2.0.3
22:18:37 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
22:18:37 : [gl] GL_max_texture_size: 4096
22:18:37 : [gl] taking advantage of 'GL_ARB_fragment_program'
22:18:37 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
22:18:37 : [gl] taking advantage of 'GL_ARB_multitexture'
22:18:37 : [gl] sampler count 4
22:18:37 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
22:18:37 : [gl] taking advantage of 'GL_ARB_texture_compression'
22:18:37 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
22:18:37 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
22:18:37 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
22:18:37 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
22:18:37 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
22:18:37 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
22:18:37 : [gl] taking advantage of 'GL_ARB_vertex_program'
22:18:37 : [gl] taking advantage of 'GL_ARB_shader_objects'
22:18:37 : [gl] taking advantage of 'GL_ARB_vertex_shader'
22:18:37 : [gl] taking advantage of 'GL_ARB_fragment_shader'
22:18:37 : [gl] taking advantage of 'GL_EXT_blend_color'
22:18:37 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
22:18:37 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
22:18:37 : [gl] taking advantage of 'GL_EXT_rescale_normal'
22:18:37 : [gl] taking advantage of 'GL_EXT_secondary_color'
22:18:37 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
22:18:37 : [gl] taking advantage of 'GL_EXT_texture3D'
22:18:37 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
22:18:37 : [gl] taking advantage of 'GL_EXT_texture_env_add'
22:18:37 : [gl] max anisotropy factor : 8
22:18:37 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
22:18:37 : [gl] taking advantage of 'GL_NV_register_combiners'
22:18:37 : [gl] taking advantage of 'GL_NV_register_combiners2'
22:18:37 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
22:18:37 : [gl] taking advantage of 'GL_NV_texture_shader'
22:18:37 : [gl] taking advantage of 'GL_NV_texture_shader2'
22:18:37 : [gl] taking advantage of 'GL_NV_texture_shader3'
22:18:37 : [gl] taking advantage of 'GL_NV_fragment_program'
22:18:37 : [gl] taking advantage of 'GL_NV_fragment_program_option'
22:18:37 : [gl] taking advantage of 'GL_NV_vertex_program'
22:18:37 : [gl] taking advantage of 'GL_NV_vertex_program2'
22:18:37 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
22:18:37 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
22:18:37 : [gl] taking advantage of 'WGL_ARB_extensions_string'
22:18:37 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
22:18:37 : [gl] taking advantage of 'WGL_ARB_pixel_format'
22:18:37 : [gl] taking advantage of 'WGL_ARB_pbuffer'
22:18:37 : [gl] taking advantage of 'WGL_ARB_render_texture'
22:18:37 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
22:18:37 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
22:18:37 : [gl] CDS init: OK
22:18:38 : [gl] SetPixelFormat: OK
22:18:38 : [gl] wglCreateContext: OK
22:18:38 : [gl] OpenGL framebuffer context init OK
22:18:38 : [snd] select device (ds8)
22:18:38 : [ds8] Available device : Первичный звуковой драйвер ().
22:18:38 : [ds8] Available device : Realtek AC97 Audio (ALCXWDM.SYS).
22:18:39 : [ds8] Initialization OK.
22:18:39 : g_ui_recache
22:18:39 : exit
22:18:40 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
22:18:47 : Loading city data ....
22:18:55 : quit
22:18:55 : [gl] Context shutdown
22:18:55 : [gl] CDS shutdown: OK
22:18:56 : [sys] process shutdown

я думал это из-за игры. Решил поставить 18 Стальных колес. Мужская работа запустил и сразу ошибка  prism3d.
Выкладываю и его лог файл

Код:
******** : log created on : Saturday November 28 2009 @ 13:59:02
13:59:02 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2
13:59:02 : [sys] DirectX version : 4.09.00.0904
13:59:02 : [cpu] AuthenticAMD [AMD Athlon(tm) XP 2500+] at ~1820MHz.
13:59:02 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse.
13:59:02 : [mm] physical memory detected (1310196K/885784K)
13:59:02 : [mm] virtual memory detected (2097024K/2068396K)
13:59:02 : [mm] Trying to allocate memory pool (153600K)
13:59:03 : [zipfs] base.scs successfully mounted [crc_0x15caa75b]
13:59:03 : [ufs] Home directory: 'C:/Documents and Settings/STAS/My Documents/18 WoS American Long Haul'.
13:59:03 : [game] 18 Стальных колес: Мужская работа init ver.1.01	(rev. 22312)
13:59:03 : exec /home/config.cfg
13:59:03 : [cor] executing /home/config.cfg
13:59:03 : uset g_minicon "0"
13:59:03 : uset g_console "0"
13:59:03 : uset g_trackir "1"
13:59:03 : uset g_developer "0"
13:59:03 : uset g_steering_func_param "0.27"
13:59:03 : uset g_joy_axis_brake_dz "0.32"
13:59:03 : uset g_joy_axis_brake "7"
13:59:03 : uset g_joy_ff_gain "1.0"
13:59:03 : uset g_joy_axis_throttle_dz "0.32"
13:59:03 : uset g_joy_axis_throttle "7"
13:59:03 : uset g_joy_axis_ff "0"
13:59:03 : uset g_joy_axis_combine "0"
13:59:03 : uset g_joy_axis_steer_sens "0.37"
13:59:03 : uset g_joy_axis_steer_dz "0.34"
13:59:03 : uset g_joy_axis_steer "7"
13:59:03 : uset g_fatigue "1"
13:59:03 : uset g_police "1"
13:59:03 : uset g_subtitles "0"
13:59:03 : uset g_clock_24 "1"
13:59:03 : uset g_quality "1"
13:59:03 : uset g_reflection "0"
13:59:03 : uset g_mph "0"
13:59:03 : uset g_show_map "1"
13:59:03 : uset g_points "0.0"
13:59:03 : uset g_atrans "1"
13:59:03 : uset g_flyspeed "0.0"
13:59:03 : uset g_lang "en"
13:59:03 : uset g_colbox "0"
13:59:03 : uset r_gamma "1.0"
13:59:03 : uset r_path "5"
13:59:03 : uset r_fullscreen "1"
13:59:03 : uset r_mode "1024x768x32x85"
13:59:03 : uset r_device "gl"
13:59:03 : uset r_driver "gl"
13:59:03 : uset g_texture_usage_stats "0"
13:59:03 : uset g_fps "0"
13:59:03 : uset ds8_mix_channels "2"
13:59:03 : uset ds8_mix_depth "16"
13:59:03 : uset ds8_mix_rate "44100"
13:59:03 : uset ds8_reverse_stereo "0"
13:59:03 : uset s_acceleration "0"
13:59:03 : uset s_mix_channels "2"
13:59:03 : uset s_mix_depth "16"
13:59:03 : uset s_mix_rate "44100"
13:59:03 : uset s_sfx_enabled "1"
13:59:03 : uset s_music_enabled "1"
13:59:03 : uset s_sfx_volume "0"
13:59:03 : uset s_music_volume "0"
13:59:03 : uset s_reverse_stereo "0"
13:59:03 : uset s_device "ds8"
13:59:03 : uset r_quirks "0"
13:59:03 : uset r_anisotropy_factor "0.2"
13:59:03 : uset r_texture_detail "0"
13:59:03 : uset i_force_gain "1.0"
13:59:03 : uset i_feedback "1"
13:59:03 : uset i_joystick2 "-1"
13:59:03 : uset i_joystick1 "-1"
13:59:03 : uset i_deadzone "0.0"
13:59:03 : uset i_device "di8"
13:59:03 : uset m_invert "0"
13:59:03 : uset m_sensitivity "0.33"
13:59:03 : uset m_filter "0"
13:59:03 : uset g_view_dist "1.0"
13:59:03 : [gl] ICD OpenGL driver detected.
13:59:03 : [gl] driver: GeForce FX 5200/AGP/SSE/3DNOW!
13:59:03 : [gl] vendor: NVIDIA Corporation
13:59:03 : [gl] version: 2.0.3
13:59:03 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
13:59:03 : [gl] GL_max_texture_size: 4096
13:59:03 : [gl] taking advantage of 'GL_ARB_multitexture'
13:59:03 : [gl] Sampler count: 4
13:59:03 : [gl] taking advantage of 'GL_ARB_fragment_program'
13:59:03 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
13:59:03 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
13:59:03 : [gl] taking advantage of 'GL_ARB_texture_compression'
13:59:03 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
13:59:03 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
13:59:03 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
13:59:03 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
13:59:03 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
13:59:03 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
13:59:03 : [gl] taking advantage of 'GL_ARB_vertex_program'
13:59:03 : [gl] Vertex attribute count: 16
13:59:03 : [gl] taking advantage of 'GL_ARB_shader_objects'
13:59:03 : [gl] taking advantage of 'GL_ARB_vertex_shader'
13:59:03 : [gl] taking advantage of 'GL_ARB_fragment_shader'
13:59:03 : [gl] taking advantage of 'GL_EXT_blend_color'
13:59:03 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
13:59:03 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
13:59:03 : [gl] taking advantage of 'GL_EXT_rescale_normal'
13:59:03 : [gl] taking advantage of 'GL_EXT_secondary_color'
13:59:03 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
13:59:03 : [gl] taking advantage of 'GL_EXT_texture3D'
13:59:03 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
13:59:03 : [gl] taking advantage of 'GL_EXT_texture_env_add'
13:59:03 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
13:59:03 : [gl] Max anisotropy factor: 8
13:59:03 : [gl] taking advantage of 'GL_NV_register_combiners'
13:59:03 : [gl] taking advantage of 'GL_NV_register_combiners2'
13:59:03 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
13:59:03 : [gl] taking advantage of 'GL_NV_texture_shader'
13:59:03 : [gl] taking advantage of 'GL_NV_texture_shader2'
13:59:03 : [gl] taking advantage of 'GL_NV_texture_shader3'
13:59:03 : [gl] taking advantage of 'GL_NV_fragment_program'
13:59:03 : [gl] taking advantage of 'GL_NV_fragment_program_option'
13:59:03 : [gl] taking advantage of 'GL_NV_vertex_program'
13:59:03 : [gl] taking advantage of 'GL_NV_vertex_program2'
13:59:03 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
13:59:03 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
13:59:03 : [gl] taking advantage of 'WGL_ARB_extensions_string'
13:59:03 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
13:59:03 : [gl] taking advantage of 'WGL_ARB_pixel_format'
13:59:03 : [gl] taking advantage of 'WGL_ARB_pbuffer'
13:59:03 : [gl] taking advantage of 'WGL_ARB_render_texture'
13:59:03 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
13:59:03 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
13:59:03 : [gl] CDS init: OK
13:59:04 : [gl] SetPixelFormat: OK
13:59:04 : [gl] wglCreateContext: OK
13:59:04 : [gl] OpenGL framebuffer context init OK
13:59:04 : [gfx] Created drawable (/procedural/glow.tobj)
13:59:04 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
13:59:04 : [gfx] Created drawable (/procedural/generic_env.tobj)
13:59:04 : [gfx] Created drawable (/procedural/water_env.tobj)
13:59:04 : [snd] select device (ds8)
13:59:04 : [ds8] Available device : Первичный звуковой драйвер ().
13:59:04 : [ds8] Available device : Realtek AC97 Audio (ALCXWDM.SYS).
13:59:04 : [ds8] Initialization OK.
13:59:04 : g_ui_recache
13:59:04 : exit
13:59:05 : Starting physics server: \gOpen Dynamics Engine (svn revision 1119)
13:59:11 : Loading city data ....
13:59:25 : map /home/save/6
13:59:25 : Trying to restore game state from (/home/save/6)...
13:59:25 : Starting physics server: \gOpen Dynamics Engine (svn revision 1119)
13:59:26 : Loading resource server data ....
13:59:26 : Loading road data ....
13:59:26 : Loading terrain data ....
13:59:26 : Loading railing data ....
13:59:27 : Loading building data ....
13:59:27 : Loading model data ....
13:59:29 : Loading prefab data ....
13:59:29 : Loading sign data ....
13:59:29 : Loading traffic light data ....
13:59:29 : Loading city data ....
13:59:29 : Loading vegetation data ....
13:59:29 : Loading particles data ....
13:59:29 : Loading hinges data ....
13:59:29 : Loading stamp data ....
13:59:29 : Loading movers data ....
13:59:37 : Map successfully loaded ....
14:00:46 : quit
14:00:47 : [gfx] Destroying drawable (/procedural/glow.tobj)
14:00:47 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:00:47 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:00:47 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:00:47 : [gl] Context shutdown
14:00:47 : [gl] CDS shutdown: OK
14:00:47 : [sys] process shutdown

Буду очень благодарен за помощь. Просто первый раз такое у меня...

Отредактировано domen (2009-11-28 15:23:35)

0

154

reno premium 57rus

Mauser написал(а):

СВОБОДНА КАМЕРА
------------------------
Редактируем 2 файла: config.cfg, controls

config.cfg
---------------------------
uset g_flyspeed "0.0" - это скорость движения камеры я поставил 5.0 это примерно как скорость пешком. можно поставить 10,0 вобщем это на любителя.
controls
---------------------------
нужно добавить id:"1" в строку:
def key0 {
   
    impulse:"camera_debug"
}
должно быть так:
def key0 {
    id:"1"
    impulse:"camera_debug"
}
-----------------------------------------------------------
Теперь в игре ставим трак на ручник, жмем клавише "0" и все.
W- вперед
S- назад
A- лево
D- право
Мышкой поворачиваем.
------------------------------------------------
Теперь можно делать скрины с обсолютно любого ракурса, или вобще отправится в свободный полет по миру Хаулин. 
Надеюсь это вам пригодится.

0

155

походу никто не знает решение проблемы... жаль :(

0

156

Категорическое всем Здрасте!! имею проблему с совместимостью USB HID - устройств:  мыши A4-Tech XL-750F и руля OKLICK W-1. Переодически вываливаеться из системы руль во время игры, что сильно бесит  :angry:
Гугля ни чего путнего не посоветовал. только переподключать устройства перед игрой... переустановка дров проблемы не решает. Кто сталкивался с этой проблемой и как её сумели  решить? Всем откликнувшимся респект!!!заранее

0

157

Actros 1843спасибо большое!

0

158

Помогите, у меня не переставляется opengl на direct3d
На ОпенГЛ вылетает, на Директ ЗД должно запустится, но не переставляется!

0

159

Eyrotrackogolik, 18 wos haulin не поддерживает рендер директх! только опен гл...

0

160

Пошу прощения если что не так, вылетает игра постоянно пишет призма эрор почитал форум надо лог событий, где он находиться??? И ещё такой вопрос когда включаеш игру выскакивают сис.настройки: драйвер OpenGL ,но когда инсталил игру устанавливало directX может быть из-за этого вылетает ??? Помогите с решением  :dontknow: только без компьютерных терминов пожалуйста я не силён в этом (ткните носом). Спасибо зарание!!!

0

161

Александер написал(а):

Пошу прощения если что не так, вылетает игра постоянно пишет призма эрор почитал форум надо лог событий, где он находиться???

Там куда моды закидываешь для игр.
Например C: Мои документы\18 WoS Haulin в этой папке есть текстовый файл prism3d вот это и есть лог файл.

0

162

selonik
У меня нету prism3d ! У меня есть  :mybb:  {mod,music,save,screenshot,config,controls,game } и всё больше ничего нет!!! :dontknow:

0

163

Александер написал(а):

У меня нету prism3d ! У меня есть    {mod,music,save,screenshot,config,controls,game } и всё больше ничего нет!!!

Попробуй переустановить игру полностью.

0

164

Парни может кто в курсе - шаулинь не работает под семёркой! На хр все ровно было, а на 7 ни шаулинь ни алх не работают. Хотя гтс етс и даже педаль нормально идут. Патч 1.06, режим совместимости какой только не ставил - на 50-60% загрузки просто останавливается. Если кто сталкивался с такой проблемой помогите. Лог прилагаю

Свернутый текст

******** : log created on : Wednesday April 21 2010 @ 06:42:11
06:42:11 : [sys] running on x86 / Unknown (version 6.1) /
06:42:11 : [sys] DirectX version : 4.09.00.0904
06:42:11 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 Processor 3200+] at ~2008MHz.
06:42:11 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
06:42:11 : [mm] physical memory detected (2097151K/2097151K)
06:42:11 : [mm] virtual memory detected (2097024K/2052492K)
06:42:11 : [mm] Trying to allocate memory pool (153600K)
06:42:12 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
06:42:12 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
06:42:12 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
06:42:12 : Home directory: 'C:/Users/GONJ/Documents/18 WoS Haulin'
06:42:12 : exec /home/config.cfg
06:42:12 : [cor] executing /home/config.cfg
06:42:12 : uset g_minicon "0"
06:42:12 : uset g_console "0"
06:42:12 : uset g_trackir "1"
06:42:12 : uset g_developer "0"
06:42:12 : uset g_steering_func_param "0.0"
06:42:12 : uset g_joy_axis_brake_dz "0.0"
06:42:12 : uset g_joy_axis_brake "7"
06:42:12 : uset g_joy_ff_gain "1.0"
06:42:12 : uset g_joy_axis_throttle_dz "0.0"
06:42:12 : uset g_joy_axis_throttle "7"
06:42:12 : uset g_joy_axis_ff "0"
06:42:12 : uset g_joy_axis_combine "0"
06:42:12 : uset g_joy_axis_steer_sens "0.6"
06:42:12 : uset g_joy_axis_steer_dz "0.0"
06:42:12 : uset g_joy_axis_steer "7"
06:42:12 : uset g_fatigue "1"
06:42:12 : uset g_police "1"
06:42:12 : uset g_subtitles "0"
06:42:12 : uset g_clock_24 "0"
06:42:12 : uset g_quality "2"
06:42:12 : uset g_reflection "1"
06:42:12 : uset g_mph "1"
06:42:12 : uset g_show_map "1"
06:42:12 : uset g_points "0.0"
06:42:12 : uset g_atrans "1"
06:42:12 : uset g_flyspeed "0.0"
06:42:12 : uset g_lang "en"
06:42:12 : uset g_colbox "0"
06:42:12 : uset g_texture_usage_stats "0"
06:42:12 : uset g_fps "0"
06:42:12 : uset r_gamma "1.0"
06:42:12 : uset r_path "5"
06:42:12 : uset r_fullscreen "1"
06:42:12 : uset r_mode "1024x768x32x100"
06:42:12 : uset r_device "gl"
06:42:12 : uset r_driver "gl"
06:42:12 : uset ds8_mix_channels "2"
06:42:12 : uset ds8_mix_depth "16"
06:42:12 : uset ds8_mix_rate "44100"
06:42:12 : uset ds8_reverse_stereo "0"
06:42:12 : uset s_acceleration "0"
06:42:12 : uset s_mix_channels "2"
06:42:12 : uset s_mix_depth "16"
06:42:12 : uset s_mix_rate "44100"
06:42:12 : uset s_sfx_enabled "1"
06:42:12 : uset s_music_enabled "0"
06:42:12 : uset s_sfx_volume "1.0"
06:42:12 : uset s_music_volume "1.0"
06:42:12 : uset s_reverse_stereo "0"
06:42:12 : uset s_device "ds8"
06:42:12 : uset r_quirks "0"
06:42:12 : uset r_anisotropy_factor "0.5"
06:42:12 : uset r_texture_detail "0"
06:42:12 : uset i_force_gain "1.0"
06:42:12 : uset i_feedback "1"
06:42:12 : uset i_joystick2 "-1"
06:42:12 : uset i_joystick1 "-1"
06:42:12 : uset i_deadzone "0.0"
06:42:12 : uset i_device "di8"
06:42:12 : uset m_invert "0"
06:42:12 : uset m_sensitivity "0.33"
06:42:12 : uset m_filter "0"
06:42:12 : uset g_view_dist "1.0"
06:42:12 : [gl] driver: ATI Radeon HD 4600 Series
06:42:12 : [gl] vendor: ATI Technologies Inc.
06:42:12 : [gl] version: 3.2.9252 Compatibility Profile Context
06:42:12 : [gl] GL extensions: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
06:42:12 : [gl] GL_max_texture_size: 8192
06:42:12 : [gl] taking advantage of 'GL_ARB_fragment_program'
06:42:12 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
06:42:12 : [gl] taking advantage of 'GL_ARB_multitexture'
06:42:12 : [gl] sampler count 8
06:42:12 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
06:42:12 : [gl] taking advantage of 'GL_ARB_texture_compression'
06:42:12 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
06:42:12 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
06:42:12 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
06:42:12 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
06:42:12 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
06:42:12 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
06:42:12 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
06:42:12 : [gl] taking advantage of 'GL_ARB_vertex_program'
06:42:12 : [gl] taking advantage of 'GL_ARB_shader_objects'
06:42:12 : [gl] taking advantage of 'GL_ARB_vertex_shader'
06:42:12 : [gl] taking advantage of 'GL_ARB_fragment_shader'
06:42:12 : [gl] taking advantage of 'GL_ATI_fragment_shader'
06:42:12 : [gl] taking advantage of 'GL_ATI_draw_buffers'
06:42:12 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
06:42:12 : [gl] taking advantage of 'GL_EXT_blend_color'
06:42:12 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
06:42:12 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
06:42:12 : [gl] taking advantage of 'GL_EXT_rescale_normal'
06:42:12 : [gl] taking advantage of 'GL_EXT_secondary_color'
06:42:12 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
06:42:12 : [gl] taking advantage of 'GL_EXT_texture3D'
06:42:12 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
06:42:12 : [gl] taking advantage of 'GL_EXT_texture_env_add'
06:42:12 : [gl] max anisotropy factor : 16
06:42:12 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
06:42:12 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
06:42:12 : [gl] taking advantage of 'WGL_ARB_extensions_string'
06:42:12 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile
06:42:12 : [gl] taking advantage of 'WGL_ARB_pixel_format'
06:42:12 : [gl] taking advantage of 'WGL_ARB_pbuffer'
06:42:12 : [gl] taking advantage of 'WGL_ARB_render_texture'
06:42:13 : [gl] CDS init: OK
06:42:13 : [gl] SetPixelFormat: OK
06:42:13 : [gl] wglCreateContext: OK
06:42:13 : [gl] OpenGL framebuffer context init OK
06:42:13 : [snd] select device (ds8)
06:42:13 : [ds8] Available device : Первичный звуковой драйвер ().
06:42:13 : [ds8] Available device : Динамики (Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{e73e1b04-402c-4858-9570-769f48188b5b}).
06:42:13 : [ds8] Available device : Цифровое аудио (S/PDIF) (Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{9caf3393-3520-4bcf-badf-6f2969cd7762}).
06:42:13 : [ds8] Initialization OK.
06:42:13 : [inp] Joystick/GamePad device: \bR100 Sports Wheel
06:42:13 : [inp] error disabling autocenter
06:42:13 : g_ui_recache
06:42:13 : exit
06:42:14 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
06:42:17 : Loading city data ....
06:42:50 : map /def/economy/initial_saves/medium calgary Player
06:42:50 : Trying to restore game state from (/def/economy/initial_saves/medium)...
06:42:50 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
06:42:50 : Loading resource server data ....
06:42:50 : Loading road data ....
06:42:50 : Loading terrain data ....
06:42:50 : Loading railing data ....
06:42:50 : Loading building data ....
06:42:50 : Loading model data ....
06:42:50 : Loading prefab data ....
06:42:50 : Loading sign data ....
06:42:50 : Loading traffic light data ....
06:42:50 : Loading city data ....
06:42:50 : Loading vegetation data ....
06:42:50 : Loading particles data ....
06:42:50 : Loading hinges data ....
06:42:50 : Loading stamp data ....
06:42:50 : Loading movers data ....

0

165

вот такую фигню написал может кто разберётся????  :huh:

------------------------------- ----------
Crash log created on: Thu Apr 22 21:52:39 2010
Exception code: C0000005 ACCESS_VIOLATION
Fault address:  0017F4EE 0001:0003E4EE C:\Program Files\Akella Games\18 Wheels of Steel Haulin\p3core.dll

Registers:
EAX:00000001
EBX:00000005
ECX:00000003
EDX:70090AB0
ESI:00000007
EDI:17607768
CS:EIP: 001B:0017F4EE
SS:ESP: 0023:0012FAE4 EBP:0017F4D0
DS:0023  ES:0023  FS:003B  GS:0000
Flags: 00210216
EIP preamble: 44 24 0C 51 52 50 68 58 A1 18 00 E8 A2 4D FF FF
              8B 0D 00 00 00 00 83 C4 14 C3 CC CC CC CC CC CC
              CC CC 8B 44 24 04 8B 4C 24 10 8B 54 24 0C 50 8B
              44 24 0C 51 52 50 68 7C A1 18 00 E8 72 4D FF FF
EIP bytecode: 8B 0D 00 00 00 00 83 C4 14 C3 CC CC CC CC CC CC
              CC CC 8B 44 24 04 8B 48 14 8B 41 08 C3 CC CC CC
              CC CC 83 C1 44 E9 B8 0C 00 00 CC CC CC CC CC CC
              CC CC 8B 44 24 04 8B 40 14 83 C0 08 C3 CC CC CC

Call stack:
Address   Frame
0017F4EE  00000000  prism::v_abort_fail+1E
10244C8B  00000000  DEAD:BEEF0002
FABACF2F  FFFFFFFF  DEAD:BEEF0001
FFBF7FFF  FFFFFFFF  DEAD:BEEF0001
FFB43FFF  FFFFFFFF  DEAD:BEEF0001
103AD0D7  00000000  DEAD:BEEF0003
FF3F8000  FFFFFFFF  DEAD:BEEF0001
FF37F47F  FFFFFFFF  DEAD:BEEF0001
0DBACE67  00000000  DEAD:BEEF0002
FFBF8000  FFFFFFFF  DEAD:BEEF0001
FFB691FF  FFFFFFFF  DEAD:BEEF0001
293AD06F  00000000  DEAD:BEEF0002
FF3F8000  FFFFFFFF  DEAD:BEEF0001
FFB43FFF  FFFFFFFF  DEAD:BEEF0001
2DBAD067  00000000  DEAD:BEEF0002
FFBF8000  FFFFFFFF  DEAD:BEEF0001
FF34FFFF  FFFFFFFF  DEAD:BEEF0001
803AD147  FFFFFFFF  DEAD:BEEF0001
FABC8F2E  FFFFFFFF  DEAD:BEEF0001
CFBE1ED4  FFFFFFFF  DEAD:BEEF0001
F8BF7CDC  FFFFFFFF  DEAD:BEEF0001
5F3DA056  00000000  DEAD:BEEF0002
63BEC3C0  00000000  DEAD:BEEF0002
00BF6BB3  00000000  DEAD:BEEF0003
313CC45D  00000000  DEAD:BEEF0002
B1BE8A83  FFFFFFFF  DEAD:BEEF0001
90BF7660  FFFFFFFF  DEAD:BEEF0001
AABD60D7  FFFFFFFF  DEAD:BEEF0001
63BE20E5  00000000  DEAD:BEEF0002
12BF7C6E  00000000  DEAD:BEEF0003
DF3E906E  FFFFFFFF  DEAD:BEEF0001

-----------------------------------------
Crash log created on: Thu Apr 22 21:52:45 2010
Exception code: C0000005 ACCESS_VIOLATION
Fault address:  690B3416 0001:00002416 C:\Windows\system32\opengl32.dll

Registers:
EAX:7FFDF000
EBX:0CD6F840
ECX:00000003
EDX:00000000
ESI:112397A0
EDI:00000000
CS:EIP: 001B:690B3416
SS:ESP: 0023:0012FD08 EBP:0016ED20
DS:0023  ES:0023  FS:003B  GS:0000
Flags: 00210206
EIP preamble: 43 15 69 40 73 0D 8B C2 03 15 58 B9 15 69 8B 12
              FF 62 04 FF 35 FC 43 15 69 FF 15 E0 11 0B 69 92
              FF 62 04 8D 49 00 64 8B 15 18 00 00 00 83 3D FC
              43 15 69 40 73 0D 8B C2 03 15 58 B9 15 69 8B 12
EIP bytecode: FF 62 10 FF 35 FC 43 15 69 FF 15 E0 11 0B 69 92
              FF 62 10 8D 49 00 64 8B 15 18 00 00 00 83 3D FC
              43 15 69 40 73 0D 8B C2 03 15 58 B9 15 69 8B 12
              FF 62 14 FF 35 FC 43 15 69 FF 15 E0 11 0B 69 92

Отредактировано Александер (2010-04-22 23:16:35)

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166

Друзья помогите пожалуйста
Как зделать чтобы трак в 18WOS Hauiln тормазил быстро/нормально а то он на пол дороги тормозит  :(

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167

Александер
это что? Не похоже на лог - там не так записи ведутся.

CrYsis31
кто на полдороги? Зачем на полдороги? Очень долго останавливается что ли? Повысь мощность тормозов, если тебе нужна динамика как у спорткаров - стразу в пол и лбом о стекло

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168

Kinssst@
В игре уже все тормоза перепробывал всё равно так же тормозит

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CrYsis31 написал(а):

В игре уже все тормоза перепробывал всё равно так же тормозит

Включай "ретардер" горный тормож нажатием клавиши "В" на клавиатуре

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170

Tolik_mfk
Спасибо  :jumping:

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171

Всем привет народ подскажите пожалусто я скачал у Биг-боба Фреда центурика прописал он в игре появился я начинаю цвет выбирать ему в меню или начинаю новую игру меня выкидывает

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172

хм меня даже без модов выкидывает это что может быть? (

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173

у меня на 7 не запускается

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174

помогите у меня тюнинг не работает даже на стандартных грузовиках

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Vl@dimir написал(а):

тюнинг не работает даже

Тюнинг работает только на версии 1.06.

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176

Спасибо

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177

Скачал другой называется1,6 всёравно внешний тюнинг не пашет? :dontknow:

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Vl@dimir написал(а):

не пашет?

Во первых - не пиши два поста подряд, а используй кнопку редактировать. Это так к сведению. А насчет игры - то, что ты скачал, еще не значит что это действительно он. Запусти игру и когда появится заставка, с вращающимся грузовиком,  - посмотри в нижнем, правом углу. Там должно быть написано 1.06. Только в этом случае будет тюнинг.

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179

И все таки: есть ли какой нибудь способ запустить Хаулин на Вин7?  Вин7 х64, Радеон 5670, Атлон х2 245..  Перепробовал все, что знаю: совместимость с разными ОС , безопасность, запуск от имени админа, минимальные настройки..  А так хочется погамать в Хаулин + RnR mod..  http://i.piccy.info/i5/22/85/1318522/rolleyes.gif

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hrebet1 Какая версия игры. (англ., акела) У меня англ. нормально с семёркой идёт.

Отредактировано AlexSar (2011-04-10 14:12:34)

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