В консоль вбей map /home/save/1( вместо 1, номер твоей сохранки) и нажми "энтер".
смотри. запускаю игру. вбиваю в консоль pause потом map /home/save/1 чтото начинает грузиться, а потом зависает
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В консоль вбей map /home/save/1( вместо 1, номер твоей сохранки) и нажми "энтер".
смотри. запускаю игру. вбиваю в консоль pause потом map /home/save/1 чтото начинает грузиться, а потом зависает
вбиваю в консоль pause
А зачем pause?
смотри. запускаю игру. вбиваю в консоль pause потом map /home/save/1 чтото начинает грузиться, а потом зависает
Тоже самое, только в моем случае попытка начать новую игру. Загрузка подвисает, хотя в диспетчере задач все работает.
А зачем pause?
Это чтоб успеть вбить в консоль нужную команду...
Это чтоб успеть вбить в консоль нужную команду...
Так вы в блокнотик запишите нужную строчку,а потом перед входом в игру из блокнотика скопируйте её уже в консоль и всё. И не надо будет каждый раз перед входом её печатать.
Подскажите пожайлуста что значит это в логе? Игра стала тупо вылетать при запуске лог не краснеет.... Может кто сталкивался с проблемой!?
******** : log created on : Monday March 11 2013 @ 00:25:35
00:25:35 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
00:25:35 : [sys] DirectX version : 4.09.00.0904
00:25:35 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz] at ~2671MHz.
00:25:35 : [cpu] Features utilized: fpu cmov mmx sse sse2.
00:25:35 : [mm] physical memory detected (1048575K/1048575K)
00:25:35 : [mm] virtual memory detected (2097024K/2031600K)
00:25:35 : [mm] Trying to allocate memory pool (153600K)
00:25:35 : [zipfs] base.scs successfully mounted [crc_0x8766b5ea]
00:25:35 : [zipfs] patch.scs successfully mounted [crc_0x1faa8d96]
00:25:35 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
00:25:35 : Home directory: 'C:/Users/smirnyaga/Documents/18 WoS Haulin'
00:25:35 : exec /home/config.cfg
00:25:35 : [cor] executing /home/config.cfg
00:25:35 : uset g_minicon "0"
00:25:35 : uset g_console "1"
00:25:35 : uset g_trackir "1"
00:25:35 : uset g_developer "1"
00:25:35 : uset g_steering_func_param "0.0"
00:25:35 : uset g_joy_axis_brake_dz "0.0"
00:25:35 : uset g_joy_axis_brake "7"
00:25:35 : uset g_joy_ff_gain "1.0"
00:25:35 : uset g_joy_axis_throttle_dz "0.0"
00:25:35 : uset g_joy_axis_throttle "7"
00:25:35 : uset g_joy_axis_ff "0"
00:25:35 : uset g_joy_axis_combine "0"
00:25:35 : uset g_joy_axis_steer_sens "0.6"
00:25:35 : uset g_joy_axis_steer_dz "0.0"
00:25:35 : uset g_joy_axis_steer "7"
00:25:35 : uset g_fatigue "1"
00:25:35 : uset g_police "1"
00:25:35 : uset g_subtitles "1"
00:25:35 : uset g_clock_24 "0"
00:25:35 : uset g_quality "2"
00:25:35 : uset g_reflection "1"
00:25:35 : uset g_mph "1"
00:25:35 : uset g_show_map "1"
00:25:35 : uset g_points "0.0"
00:25:35 : uset g_atrans "1"
00:25:35 : uset g_flyspeed "0.0"
00:25:35 : uset g_lang "en"
00:25:35 : uset g_colbox "0"
00:25:35 : uset g_texture_usage_stats "0"
00:25:35 : uset g_fps "0"
00:25:35 : uset r_gamma "1.31"
00:25:35 : uset r_path "12"
00:25:35 : uset r_fullscreen "1"
00:25:35 : uset r_mode "1920x1080x32x60"
00:25:35 : uset r_device "gl"
00:25:35 : uset r_driver "gl"
00:25:35 : uset ds8_mix_channels "2"
00:25:35 : uset ds8_mix_depth "16"
00:25:35 : uset ds8_mix_rate "44100"
00:25:35 : uset ds8_reverse_stereo "0"
00:25:35 : uset s_acceleration "1"
00:25:35 : uset s_mix_channels "2"
00:25:35 : uset s_mix_depth "16"
00:25:35 : uset s_mix_rate "44100"
00:25:35 : uset s_sfx_enabled "1"
00:25:35 : uset s_music_enabled "1"
00:25:35 : uset s_sfx_volume "1.0"
00:25:35 : uset s_music_volume "1.0"
00:25:35 : uset s_reverse_stereo "0"
00:25:35 : uset s_device "ds8"
00:25:35 : uset r_quirks "0"
00:25:35 : uset r_anisotropy_factor "0.5"
00:25:35 : uset r_texture_detail "0"
00:25:35 : uset i_force_gain "1.0"
00:25:35 : uset i_feedback "1"
00:25:35 : uset i_joystick2 "-1"
00:25:35 : uset i_joystick1 "-1"
00:25:35 : uset i_deadzone "0.0"
00:25:35 : uset i_device "di8"
00:25:35 : uset m_invert "0"
00:25:35 : uset m_sensitivity "0.33"
00:25:35 : uset m_filter "0"
00:25:35 : uset g_view_dist "1.0"
00:25:36 : [gl] driver: GeForce GTX 560 SE/PCIe/SSE2
00:25:36 : [gl] vendor: NVIDIA Corporation
00:25:36 : [gl] version: 4.3.0
00:25:36 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:25:36 : [gl] GL_max_texture_size: 16384
00:25:36 : [gl] taking advantage of 'GL_ARB_fragment_program'
00:25:36 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
00:25:36 : [gl] taking advantage of 'GL_ARB_multitexture'
00:25:36 : [gl] sampler count 4
00:25:36 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
00:25:36 : [gl] taking advantage of 'GL_ARB_texture_compression'
00:25:36 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
00:25:36 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
00:25:36 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
00:25:36 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
00:25:36 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
00:25:36 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
00:25:36 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
00:25:36 : [gl] taking advantage of 'GL_ARB_vertex_program'
00:25:36 : [gl] taking advantage of 'GL_ARB_shader_objects'
00:25:36 : [gl] taking advantage of 'GL_ARB_vertex_shader'
00:25:36 : [gl] taking advantage of 'GL_ARB_fragment_shader'
00:25:36 : [gl] taking advantage of 'GL_ATI_draw_buffers'
00:25:36 : [gl] taking advantage of 'GL_EXT_blend_color'
00:25:36 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
00:25:36 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
00:25:36 : [gl] taking advantage of 'GL_EXT_rescale_normal'
00:25:36 : [gl] taking advantage of 'GL_EXT_secondary_color'
00:25:36 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
00:25:36 : [gl] taking advantage of 'GL_EXT_texture3D'
00:25:36 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
00:25:36 : [gl] taking advantage of 'GL_EXT_texture_env_add'
00:25:36 : [gl] max anisotropy factor : 16
00:25:36 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
00:25:36 : [gl] taking advantage of 'GL_NV_register_combiners'
00:25:36 : [gl] taking advantage of 'GL_NV_register_combiners2'
00:25:36 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
00:25:36 : [gl] taking advantage of 'GL_NV_texture_shader'
00:25:36 : [gl] taking advantage of 'GL_NV_texture_shader2'
00:25:36 : [gl] taking advantage of 'GL_NV_texture_shader3'
00:25:36 : [gl] taking advantage of 'GL_NV_fragment_program'
00:25:36 : [gl] taking advantage of 'GL_NV_fragment_program_option'
00:25:36 : [gl] taking advantage of 'GL_NV_fragment_program2'
00:25:36 : [gl] taking advantage of 'GL_NV_vertex_program'
00:25:36 : [gl] taking advantage of 'GL_NV_vertex_program2'
00:25:36 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
00:25:36 : [gl] taking advantage of 'GL_NV_vertex_program3'
00:25:36 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
00:25:36 : [gl] taking advantage of 'WGL_ARB_extensions_string'
00:25:36 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:25:36 : [gl] taking advantage of 'WGL_ARB_pixel_format'
00:25:36 : [gl] taking advantage of 'WGL_ARB_pbuffer'
00:25:36 : [gl] taking advantage of 'WGL_ARB_render_texture'
00:25:36 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
00:25:36 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
00:25:36 : [gl] CDS init: OK
00:25:36 : [gl] SetPixelFormat: OK
00:25:36 : [gl] wglCreateContext: OK
00:25:36 : [gl] OpenGL framebuffer context init OK
00:25:36 : [snd] select device (ds8)
00:25:36 : [ds8] Available device : Первичный звуковой драйвер ().
00:25:36 : [ds8] Available device : Динамики (2- Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{dacdd13e-b9cc-4249-898f-b764b0007365}).
00:25:36 : [ds8] Available device : Цифровое аудио (S/PDIF) (2- Устройство с поддержкой High Definition Audio) ({0.0.0.00000000}.{e308e62e-87a2-45c5-9aab-87aa8e1be1be}).
00:25:36 : [ds8] Initialization OK.
00:25:36 : [game] Trying to mount MOD archive: C:/Users/smirnyaga/Documents/18 WoS Haulin/mod/=economy.zip
00:25:36 : [zipfs] C:/Users/smirnyaga/Documents/18 WoS Haulin/mod/=economy.zip successfully mounted [crc_0x29796236]
00:25:36 : [game] Trying to mount MOD archive: C:/Users/smirnyaga/Documents/18 WoS Haulin/mod/beer_mod.zip
00:25:36 : [zipfs] C:/Users/smirnyaga/Documents/18 WoS Haulin/mod/beer_mod.zip successfully mounted [crc_0x7ceaacb0]
00:25:36 : [game] Trying to mount MOD archive: C:/Users/smirnyaga/Documents/18 WoS Haulin/mod/map.zip
00:25:36 : [zipfs] C:/Users/smirnyaga/Documents/18 WoS Haulin/mod/map.zip successfully mounted [crc_0x5d966f9b]
00:25:36 : g_ui_recache
00:25:36 : exit
00:25:37 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
00:25:41 : ui t console:system_02
00:25:43 : ui t console:system_02
00:25:44 : Loading city data ....
Отредактировано smirnyaga (2013-03-11 01:50:43)
Привет всем! У кого есть config файл с строчкой fatigue,скиньте пожалоста в ЛС или дайте ссылку. Захотелось в Америку. Там простор,большие города.
dainis61
# prism3d variable config data
uset g_minicon "0"
uset g_console "1"
uset g_trackir "1"
uset g_developer "1"
uset g_steering_func_param "0"
uset g_joy_axis_brake_dz "0.0"
uset g_joy_axis_brake "7"
uset g_joy_ff_gain "0.24"
uset g_joy_axis_throttle_dz "0.3"
uset g_joy_axis_throttle "7"
uset g_joy_axis_ff "1"
uset g_joy_axis_combine "0"
uset g_joy_axis_steer_sens "0.12"
uset g_joy_axis_steer_dz "0"
uset g_joy_axis_steer "7"
uset g_fatigue "0"
uset g_police "1"
uset g_subtitles "1"
uset g_clock_24 "1"
uset g_quality "-1"
uset g_reflection "0"
uset g_mph "1"
uset g_show_map "1"
uset g_points "0.0"
uset g_atrans "1"
uset g_flyspeed "5.0"
uset g_lang "en"
uset g_colbox "0"
uset g_texture_usage_stats "0"
uset g_fps "0"
uset r_gamma "1.0"
uset r_path "14"
uset r_fullscreen "1"
uset r_mode "1024x768x32x75"
uset r_device "gl"
uset r_driver "gl"
uset ds8_mix_channels "2"
uset ds8_mix_depth "16"
uset ds8_mix_rate "44100"
uset ds8_reverse_stereo "1"
uset s_acceleration "1"
uset s_mix_channels "2"
uset s_mix_depth "16"
uset s_mix_rate "44100"
uset s_sfx_enabled "1"
uset s_music_enabled "0"
uset s_sfx_volume "0.07"
uset s_music_volume "0"
uset s_reverse_stereo "1"
uset s_device "ds8"
uset r_quirks "0"
uset r_anisotropy_factor "0.2"
uset r_texture_detail "1"
uset i_force_gain "1.0"
uset i_feedback "1"
uset i_joystick2 "-1"
uset i_joystick1 "-1"
uset i_deadzone "0.0"
uset i_device "di8"
uset m_invert "0"
uset m_sensitivity "0.30"
uset m_filter "0"
ADeFIX
Вот этот файлик скинь пожаласта в ЛС или на мыло.
to dainis61
открываешь блокнот, копируешь туда всю эту хрень, что выше и сохраняешь как config.cfg...
ADeFIX,так не получаетсья. При запуске игры файл скидиваетсья на default. Я выдрал файл из ALH,и все пошло как надо.
Привет. Временно пользуюсь стареньким ноутом Toshiba Satellite C660, захотелось понастольгировать и поиграть в Haulin'. По характеристикам ноут годится для игры но всё равно игра не запускается. Лог вот что пишет
******** : log created on : Sunday December 31 2017 @ 09:19:21
09:19:21 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
09:19:21 : [sys] DirectX version : 4.09.00.0904
09:19:21 : [cpu] GenuineIntel [Celeron(R) Dual-Core CPU T3500 @ 2.10GHz] at ~2088MHz.
09:19:21 : [cpu] Features utilized: fpu cmov mmx sse sse2.
09:19:21 : [mm] physical memory detected (1048575K/1048575K)
09:19:21 : [mm] virtual memory detected (2097024K/2014636K)
09:19:21 : [mm] Trying to allocate memory pool (153600K)
09:19:21 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
09:19:21 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
09:19:21 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
09:19:21 : Home directory: 'C:/Users/querty/Documents/18 WoS Haulin'
09:19:21 : exec /home/config.cfg
09:19:21 : [cor] executing /home/config.cfg
09:19:21 : uset g_view_dist "1.0"
09:19:21 : uset g_reflection "0"
09:19:21 : uset g_quality "1"
09:19:21 : uset r_texture_detail "0"
09:19:21 : uset r_anisotropy_factor "0.2"
09:19:21 : uset r_device "gl"
09:19:21 : uset r_path "1"
09:19:21 : uset r_mode "640x480x32x0"
09:19:21 : uset r_fullscreen "1"
09:19:21 : uset s_sfx_enabled "1"
09:19:21 : uset s_acceleration "0"
09:19:21 : uset s_mix_rate "44100"
09:19:21 : [gl] Software OpenGL detected, refusing to run the game in OpenGL.
09:19:21 : [gl] driver: GDI Generic
09:19:21 : [gl] vendor: Microsoft Corporation
09:19:21 : [gl] version: 1.1.0
09:19:21 : [gl] GL extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
09:19:21 : [gl] GL_max_texture_size: 1024
09:19:21 : [gl] WGL_extensions: <null>
09:19:21 : [vid] There is no rendering device 'gl'
09:19:22 : .\game_proc.cpp(296): unknown fn: 18 WoS Haulin
кто с таким сталкивался?
09:19:21 : [vid] There is no rendering device 'gl'
странно однако...
нагуглил это -> https://forum.forgamer.org/topic645.html … mp;p=17946 , вдруг поможет
classick
daymon2571
СКАЧАТЬ
Странно, что эта ссылка (пост 222) всё ещё живет. Всё остальное на этом и подобных ему обменниках давно умерло!
Отредактировано trucker633 (2019-10-03 12:26:27)
Вы здесь » PlayTruckSims: Грузовые симуляторы, Дальнобойщики, Euro Truck Simulator 2, American Truck Simulator » 18 Wheels of Steel: Haulin' » Проблемы с 18 wheels of steel Haulin