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Тех. помощь - IV / Have a question? Post it here (Part IV)

Сообщений 61 страница 90 из 252

61

У меня не запускается Хаулин. С совсем чистой папкой мод. Качал из 2-х мест: чистый и с Польской мапой. Не запускается. Полгода назад качал-тоже не запускалось. Подскажите, в чем причина?
Лог:

Свернутый текст

******** : log created on : Thursday June 23 2011 @ 11:20:05
11:20:05 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 2
11:20:05 : [sys] DirectX version : 4.09.00.0904
11:20:05 : [cpu] AuthenticAMD [AMD Athlon(tm) II X4 620 Processor] at ~2611MHz.
11:20:05 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
11:20:05 : [mm] physical memory detected (2097151K/2097151K)
11:20:05 : [mm] virtual memory detected (2097024K/2044004K)
11:20:05 : [mm] Trying to allocate memory pool (153600K)
11:20:07 : [zipfs] base.scs successfully mounted [crc_0xee836c58]
11:20:07 : [game] 18 WoS Haulin init ver.1.00 (rev. 18921)
11:20:07 : Home directory: 'D:/My Documents/18 WoS Haulin'
11:20:07 : exec /home/config.cfg
11:20:07 : [cor] executing /home/config.cfg
11:20:07 : uset g_minicon "0"
11:20:07 : uset g_console "1"
11:20:07 : uset g_developer "1"
11:20:07 : uset g_steering_func_param "0.0"
11:20:07 : uset g_joy_axis_brake_dz "0.0"
11:20:07 : uset g_joy_axis_brake "7"
11:20:07 : uset g_joy_ff_gain "1.0"
11:20:07 : uset g_joy_axis_throttle_dz "0.0"
11:20:07 : uset g_joy_axis_throttle "7"
11:20:07 : uset g_joy_axis_ff "0"
11:20:07 : uset g_joy_axis_combine "0"
11:20:07 : uset g_joy_axis_steer_sens "0.6"
11:20:07 : uset g_joy_axis_steer_dz "0.0"
11:20:07 : uset g_joy_axis_steer "7"
11:20:07 : uset g_subtitles "1"
11:20:07 : uset g_clock_24 "1"
11:20:07 : uset g_quality "2"
11:20:07 : uset g_reflection "1"
11:20:07 : uset g_mph "0"
11:20:07 : uset g_show_map "1"
11:20:07 : uset g_points "0.0"
11:20:07 : uset g_atrans "1"
11:20:07 : uset g_flyspeed "0.0"
11:20:07 : uset g_lang "en"
11:20:07 : uset g_colbox "0"
11:20:07 : uset g_texture_usage_stats "0"
11:20:07 : uset g_fps "0"
11:20:07 : uset r_gamma "1.43"
11:20:07 : uset r_path "5"
11:20:07 : uset r_fullscreen "1"
11:20:07 : uset r_mode "1680x1050x32x60"
11:20:07 : uset r_device "gl"
11:20:07 : uset r_driver "gl"
11:20:07 : uset ds8_mix_channels "2"
11:20:07 : uset ds8_mix_depth "16"
11:20:07 : uset ds8_mix_rate "44100"
11:20:07 : uset ds8_reverse_stereo "0"
11:20:07 : uset s_acceleration "0"
11:20:07 : uset s_mix_channels "2"
11:20:07 : uset s_mix_depth "16"
11:20:07 : uset s_mix_rate "44100"
11:20:07 : uset s_sfx_enabled "1"
11:20:07 : uset s_music_enabled "1"
11:20:07 : uset s_sfx_volume "1.0"
11:20:07 : uset s_music_volume "1.0"
11:20:07 : uset s_reverse_stereo "0"
11:20:07 : uset s_device "ds8"
11:20:07 : uset r_quirks "0"
11:20:07 : uset r_anisotropy_factor "0.5"
11:20:07 : uset r_texture_detail "0"
11:20:07 : uset i_force_gain "1.0"
11:20:07 : uset i_feedback "1"
11:20:07 : uset i_joystick2 "-1"
11:20:07 : uset i_joystick1 "-1"
11:20:07 : uset i_deadzone "0.0"
11:20:07 : uset i_device "di8"
11:20:07 : uset m_invert "0"
11:20:07 : uset m_sensitivity "0.33"
11:20:07 : uset m_filter "0"
11:20:07 : uset g_view_dist "1.0"
11:20:08 : [gl] driver: ATI Radeon HD 5700 Series
11:20:08 : [gl] vendor: ATI Technologies Inc.
11:20:08 : [gl] version: 4.1.10750 Compatibility Profile Context
11:20:08 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
11:20:08 : [gl] GL_max_texture_size: 16384
11:20:08 : [gl] taking advantage of 'GL_ARB_fragment_program'
11:20:08 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
11:20:08 : [gl] taking advantage of 'GL_ARB_multitexture'
11:20:08 : [gl] sampler count 8
11:20:08 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
11:20:08 : [gl] taking advantage of 'GL_ARB_texture_compression'
11:20:08 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
11:20:08 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
11:20:08 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
11:20:08 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
11:20:08 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
11:20:08 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
11:20:08 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
11:20:08 : [gl] taking advantage of 'GL_ARB_vertex_program'
11:20:08 : [gl] taking advantage of 'GL_ARB_shader_objects'
11:20:08 : [gl] taking advantage of 'GL_ARB_vertex_shader'
11:20:08 : [gl] taking advantage of 'GL_ARB_fragment_shader'
11:20:08 : [gl] taking advantage of 'GL_ATI_fragment_shader'
11:20:08 : [gl] taking advantage of 'GL_ATI_draw_buffers'
11:20:08 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
11:20:08 : [gl] taking advantage of 'GL_EXT_blend_color'
11:20:08 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
11:20:08 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
11:20:08 : [gl] taking advantage of 'GL_EXT_rescale_normal'
11:20:08 : [gl] taking advantage of 'GL_EXT_secondary_color'
11:20:08 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
11:20:08 : [gl] taking advantage of 'GL_EXT_texture3D'
11:20:08 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
11:20:08 : [gl] taking advantage of 'GL_EXT_texture_env_add'
11:20:08 : [gl] max anisotropy factor : 16
11:20:08 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
11:20:08 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
11:20:08 : [gl] taking advantage of 'WGL_ARB_extensions_string'
11:20:08 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
11:20:08 : [gl] taking advantage of 'WGL_ARB_pixel_format'
11:20:08 : [gl] taking advantage of 'WGL_ARB_pbuffer'
11:20:08 : [gl] taking advantage of 'WGL_ARB_render_texture'
11:20:08 : [gl] CDS init: OK
11:20:08 : [gl] SetPixelFormat: OK
11:20:08 : [gl] wglCreateContext: OK
11:20:08 : [gl] OpenGL framebuffer context init OK
11:20:08 : [snd] select device (ds8)
11:20:08 : [ds8] Available device : Первичный звуковой драйвер ().
11:20:08 : [ds8] Available device : Динамики (VIA High Definition Audio) ({0.0.0.00000000}.{8ee280e8-a839-4bef-8fe3-b42b856407ec}).
11:20:08 : [ds8] Available device : SPDIF Interface (TX1) (VIA High Definition Audio) ({0.0.0.00000000}.{ec16c81c-f83d-4159-9721-f4731e3033a1}).
11:20:08 : [ds8] Available device : SPDIF Interface (TX0) (VIA High Definition Audio) ({0.0.0.00000000}.{f01c8597-9ee9-4ab0-b6a9-c3e4433ed1f8}).
11:20:08 : [ds8] Initialization OK.
11:20:08 : [game] Trying to mount MOD archive: D:/My Documents/18 WoS Haulin/mod/camera.scs
11:20:08 : [zipfs] D:/My Documents/18 WoS Haulin/mod/camera.scs successfully mounted [crc_0x5888af9c]
11:20:08 : [game] Trying to mount MOD archive: D:/My Documents/18 WoS Haulin/mod/faster.engines.scs
11:20:08 : [zipfs] D:/My Documents/18 WoS Haulin/mod/faster.engines.scs successfully mounted [crc_0x85e170fe]
11:20:08 : [game] Trying to mount MOD archive: D:/My Documents/18 WoS Haulin/mod/TZ_RenaultPremium (modelPMG).scs
11:20:08 : [zipfs] D:/My Documents/18 WoS Haulin/mod/TZ_RenaultPremium (modelPMG).scs successfully mounted [crc_0x2475f80d]
11:20:08 : [game] Trying to mount MOD archive: D:/My Documents/18 WoS Haulin/mod/Volvo FH12 Globetrotter XL.scs
11:20:08 : [zipfs] D:/My Documents/18 WoS Haulin/mod/Volvo FH12 Globetrotter XL.scs successfully mounted [crc_0x9ddffff9]
11:20:08 : [game] Trying to mount MOD archive: D:/My Documents/18 WoS Haulin/mod/Volvo FH12 New Globetrotter XL.scs
11:20:08 : [zipfs] D:/My Documents/18 WoS Haulin/mod/Volvo FH12 New Globetrotter XL.scs successfully mounted [crc_0x65406b7b]
11:20:08 : [game] Trying to mount MOD archive: D:/My Documents/18 WoS Haulin/mod/WOS5_Daf_95XF_Space_Cab.zols
11:20:08 : [zipfs] D:/My Documents/18 WoS Haulin/mod/WOS5_Daf_95XF_Space_Cab.zols successfully mounted [crc_0xa48b5c21]
11:20:08 : [inp] Joystick/GamePad device: \bLogitech MOMO Racing
11:20:09 : g_ui_recache
11:20:09 : exit
11:20:09 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
11:20:16 : Loading city data ....
11:20:55 : map /def/economy/initial_saves/medium detroit Cergey
11:20:55 : Trying to restore game state from (/def/economy/initial_saves/medium)...
11:20:55 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
11:20:55 : Loading resource server data ....
11:20:55 : Loading road data ....
11:20:55 : Loading terrain data ....
11:20:55 : Loading railing data ....
11:20:55 : Loading building data ....
11:20:55 : Loading model data ....
11:20:55 : Loading prefab data ....
11:20:55 : Loading sign data ....
11:20:55 : Loading traffic light data ....
11:20:55 : Loading city data ....
11:20:55 : Loading vegetation data ....
11:20:55 : Loading particles data ....
11:20:55 : Loading hinges data ....
11:20:55 : Loading stamp data ....
11:20:55 : Loading movers data ....
11:21:16 : Map successfully loaded ....

[ex]Хватит постить несколько сообщений подряд,существует кнопка Редактировать.Ещё раз увижу,БАНан получишь!!  :yep: [/ex]

0

62

Лог чистый.Так что хз,что у тебя там за проблема....

0

63

Подскажите как эту ошибку в игре исправить? призма вот что пишет- [unit] File '/vehicle/truck/traffic_storage.sii', line 3:
14:01:54 : Expecting include file name, found 'd'

0

64

Ramon, синтаксическая ошибка в этом файле, или в прописке грузовика в трафик.

0

65

Ошибка в третей строке в трафик сторадже!

0

66

Я тоже так думал но там вроде все правильно прописано посмотрю еще раз , спасибо за ответ.

0

67

demihra
у тебя видеокарта АТИ. на ней хауль с высоким качеством отражений не идет! поставь отражения на лоу

0

68

BURZH
пользуйся сринмейкером игры. потом просто конверть в jpg. у меня так было когда занозу фоткал.

0

69

BURZH
т.е. это не от фрапса у тебя так?

0

70

BURZH
А Фрапсом пробовал?

+1

71

BURZH
фрапс ест всего ничего до 5мб оперативки, на фпс не влияет... а родные скрины такие возможно изза конфликта видяхи с опен гл

0

72

Помогите, пожалуйста. Как мне сделать так, что бы убрать отражение грузовика от пола в главном меню???
Заранее спасибо.

Отредактировано Awqeqweq (2011-07-03 00:18:23)

0

73

Как машину разлочить ?? чтоб она в занозе открывалась

Отредактировано V@LERSHIK (2011-07-07 18:36:11)

0

74

V@LERSHIK
Ты хоть сам понял свой вопрос?

Отредактировано Pasha1998 (2011-07-07 21:19:38)

0

75

Pasha1998
вопрос как вопрос, а ты написал это сообещние чтобы все твой мод увидели?  :tired:

0

76

нет, bra2s я слово "разлочить" не знаю
Может объяснишь?

Отредактировано Pasha1998 (2011-07-08 22:12:15)

0

77

Подскажите прописал свободную камеру в хаулин,а она не работает сделал все правильно,помогите?

0

78

6aiiiuk сделал всё правильно, это понятие растяжимое, ты скажи что сделал, и тогда будет понятно, что не доделал или не так сделал.

0

79

СВОБОДНА КАМЕРА
------------------------
Редактируем 2 файла: config.cfg, controls

config.cfg
---------------------------
uset g_flyspeed "0.0" - это скорость движения камеры я поставил 5.0 это примерно как скорость пешком. можно поставить 10,0 вобщем это на любителя.
controls
---------------------------
нужно добавить id:"1" в строку:
def key0 {
   
    impulse:"camera_debug"
}
должно быть так:
def key0 {
    id:"1"
    impulse:"camera_debug"
}
-----------------------------------------------------------
Теперь в игре ставим трак на ручник, жмем клавише "0" и все.
W- вперед
S- назад
A- лево
D- право
Мышкой поворачиваем.

вот как тут сказано

0

80

6aiiiuk написал(а):

W- вперед
S- назад
A- лево
D- право

не трудно догадаться, что имееться ввиду "двигаем свободную камеру кнопками, которые отвечают за газ, тормоз, влево, вправо" а не именно ц ф ы в

0

81

Всем добрго времени суток!
у меня есть вопрос один маленький  :)

Свернутый текст

******** : log created on : Saturday July 23 2011 @ 14:34:19
14:34:19 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
14:34:19 : [sys] DirectX version : 4.09.00.0904
14:34:19 : [cpu] AuthenticAMD [AMD Athlon(tm) II X4 620 Processor] at ~2611MHz.
14:34:19 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
14:34:19 : [mm] physical memory detected (4193592K/2732964K)
14:34:19 : [mm] virtual memory detected (2097024K/2036556K)
14:34:19 : [mm] Trying to allocate memory pool (153600K)
14:34:19 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
14:34:19 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
14:34:19 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
14:34:19 : Home directory: 'C:/Users/Sergei/Documents/18 WoS Haulin'
14:34:19 : exec /home/config.cfg
14:34:19 : [cor] executing /home/config.cfg
14:34:19 : uset g_minicon "0"
14:34:19 : uset g_console "0"
14:34:19 : uset g_trackir "1"
14:34:19 : uset g_developer "0"
14:34:19 : uset g_steering_func_param "0.0"
14:34:19 : uset g_joy_axis_brake_dz "0.0"
14:34:19 : uset g_joy_axis_brake "7"
14:34:19 : uset g_joy_ff_gain "1.0"
14:34:19 : uset g_joy_axis_throttle_dz "0.0"
14:34:19 : uset g_joy_axis_throttle "7"
14:34:19 : uset g_joy_axis_ff "0"
14:34:19 : uset g_joy_axis_combine "0"
14:34:19 : uset g_joy_axis_steer_sens "0.6"
14:34:19 : uset g_joy_axis_steer_dz "0.0"
14:34:19 : uset g_joy_axis_steer "7"
14:34:19 : uset g_fatigue "1"
14:34:19 : uset g_police "1"
14:34:19 : uset g_subtitles "0"
14:34:19 : uset g_clock_24 "0"
14:34:19 : uset g_quality "2"
14:34:19 : uset g_reflection "1"
14:34:19 : uset g_mph "1"
14:34:19 : uset g_show_map "1"
14:34:19 : uset g_points "0.0"
14:34:19 : uset g_atrans "1"
14:34:19 : uset g_flyspeed "0.0"
14:34:19 : uset g_lang "en"
14:34:19 : uset g_colbox "0"
14:34:19 : uset g_texture_usage_stats "0"
14:34:19 : uset g_fps "0"
14:34:19 : uset r_gamma "1"
14:34:19 : uset r_path "5"
14:34:19 : uset r_fullscreen "1"
14:34:19 : uset r_mode "1440x900x32x60"
14:34:19 : uset r_device "gl"
14:34:19 : uset r_driver "gl"
14:34:19 : uset ds8_mix_channels "2"
14:34:19 : uset ds8_mix_depth "16"
14:34:19 : uset ds8_mix_rate "44100"
14:34:19 : uset ds8_reverse_stereo "0"
14:34:19 : uset s_acceleration "1"
14:34:19 : uset s_mix_channels "2"
14:34:19 : uset s_mix_depth "16"
14:34:19 : uset s_mix_rate "44100"
14:34:19 : uset s_sfx_enabled "1"
14:34:19 : uset s_music_enabled "1"
14:34:19 : uset s_sfx_volume "1.0"
14:34:19 : uset s_music_volume "1.0"
14:34:19 : uset s_reverse_stereo "0"
14:34:19 : uset s_device "ds8"
14:34:19 : uset r_quirks "0"
14:34:19 : uset r_anisotropy_factor "0.5"
14:34:19 : uset r_texture_detail "0"
14:34:19 : uset i_force_gain "1.0"
14:34:19 : uset i_feedback "1"
14:34:19 : uset i_joystick2 "-1"
14:34:19 : uset i_joystick1 "-1"
14:34:19 : uset i_deadzone "0.0"
14:34:19 : uset i_device "di8"
14:34:19 : uset m_invert "0"
14:34:19 : uset m_sensitivity "0.33"
14:34:19 : uset m_filter "0"
14:34:19 : uset g_view_dist "1.0"
14:34:19 : [gl] driver: ATI Radeon HD 4600 Series
14:34:19 : [gl] vendor: ATI Technologies Inc.
14:34:19 : [gl] version: 3.3.10834 Compatibility Profile Context
14:34:19 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
14:34:19 : [gl] GL_max_texture_size: 8192
14:34:19 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:34:19 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
14:34:19 : [gl] taking advantage of 'GL_ARB_multitexture'
14:34:19 : [gl] sampler count 8
14:34:19 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:34:19 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:34:19 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:34:19 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:34:19 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:34:19 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:34:19 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:34:19 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:34:19 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:34:19 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:34:19 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:34:19 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:34:19 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:34:19 : [gl] taking advantage of 'GL_ATI_fragment_shader'
14:34:19 : [gl] taking advantage of 'GL_ATI_draw_buffers'
14:34:19 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
14:34:19 : [gl] taking advantage of 'GL_EXT_blend_color'
14:34:19 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:34:19 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:34:19 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:34:19 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:34:19 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:34:19 : [gl] taking advantage of 'GL_EXT_texture3D'
14:34:19 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
14:34:19 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:34:19 : [gl] max anisotropy factor : 16
14:34:19 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:34:19 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:34:19 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:34:19 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
14:34:19 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:34:19 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:34:19 : [gl] taking advantage of 'WGL_ARB_render_texture'
14:34:20 : [gl] CDS init: OK
14:34:20 : [gl] SetPixelFormat: OK
14:34:20 : [gl] wglCreateContext: OK
14:34:20 : [gl] OpenGL framebuffer context init OK
14:34:20 : [snd] select device (ds8)
14:34:20 : [ds8] Available device : Первичный звуковой драйвер ().
14:34:20 : [ds8] Available device : Динамики (Realtek High Definition Audio) ({0.0.0.00000000}.{5323eae9-2f22-4fc7-af69-09455daa0ffe}).
14:34:20 : [ds8] Initialization OK.
14:34:20 : [inp] Joystick/GamePad device: \bLogitech G27 Racing Wheel USB
14:34:21 : g_ui_recache
14:34:21 : exit
14:34:22 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
14:34:31 : Loading city data ....
14:34:52 : map /def/economy/initial_saves/medium bismarck Player
14:34:52 : Trying to restore game state from (/def/economy/initial_saves/medium)...
14:34:52 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
14:34:53 : Loading resource server data ....
14:34:53 : Loading road data ....
14:34:53 : Loading terrain data ....
14:34:53 : Loading railing data ....
14:34:53 : Loading building data ....
14:34:53 : Loading model data ....
14:34:54 : Loading prefab data ....
14:34:55 : Loading sign data ....
14:34:55 : Loading traffic light data ....
14:34:55 : Loading city data ....
14:34:55 : Loading vegetation data ....
14:34:55 : Loading particles data ....
14:34:55 : Loading hinges data ....
14:34:55 : Loading stamp data ....
14:34:55 : Loading movers data ....
14:35:05 : Map successfully loaded ....

Вот весь лог... Так вот в чём вопрос: Игра вылетает в конце загрузки только на Максимальных настройках. а если изменить детализацию (Reflection detail) на минимум то загружается нормально

у меня Windows 7
AMD Athlon(TM) II X4 620 Processor 2.60 GHz
4 GB RAM
ATI Radeon HD 4600 series (2815 Mb)

Что может быть?

Отредактировано Veolia (2011-07-23 15:50:22)

0

82

Veolia
Меняй видео карту на Nvidia.Хаулинь ATI Radeon на максималках не поддерживает.

+1

83

classick

Спасибо! так и знал что АТI го*но полное  :dontknow:

Отредактировано Veolia (2011-07-23 16:19:18)

0

84

Я в хаулинь ни разу не гамал,недавно попробовал и увидел,что нет сглаживания в игре.А вот на многих скринах из игры оно есть.
Это мод какой-то или что,поясните?

0

85

Это настройки видеокарты,в меню видеокарт NVidia есть настройки,там и устанавливай сглаживание,у меня настроено так!

0

86

Trucker
Блин,у мну ATI.Это Riva Tuner прога?
Все,разобрался,спасибо за подсказку!

Отредактировано butters88 (2011-08-21 20:01:58)

0

87

Драсте всем, просьба откликнуться

ПРОБЛЕМА С ДОБОВЛЕНИЕМ ТРАФИКА

Перерыл весь форум, нашел что то подобное,
сделал всё как надо, и всё равно ВЫЛЕТ из игры со следующим логом

18:07:40 : [fs] file open failed! (/vehicle/ai/definition/jeep.sii:0)
18:07:40 : [unit] File '/vehicle/ai/traffic_storage.sii', line 3:
18:07:40 : Failed to open the file '/vehicle/ai/definition/jeep.sii'.
18:07:40 : load_filtered_unit_array() - Failed to load units from file (/vehicle/ai/traffic_storage.sii)

0

88

Люди добрые помогите!Очень нужна помощь!
почему то ничего не вводиться в консоли......
приходиться заходить в редактор с помошью блокнота(если в нем написать edit и скопировать)
и во вторых в редакторе почему -то нельзя сохранять вот:https://i075.radikal.ru/1109/37/2f117e84ee4ct.jpg

0

89

ДобрЫй_Дальнобой
А ты создал в корневой папке игры папку base/map?

0

90

classick
Создал,спасибо,все сохраняется,но я не могу загрузить свою карту :'( ,редактор загружает только дефолтную и все(ну которая в base.scs)
Что скажите насчет консоли? :hobo:

Отредактировано ДобрЫй_Дальнобой (2011-09-23 20:35:37)

0