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Сообщений 241 страница 267 из 267

241

метод сжатия обычный в винраре, а что не надо сжимать что-ли?

P.S. спасибо, сейчас все ОК
Кстати, если версия игры русская, то ггорода и фирмы по-русски писать можно? И киньте пожалуйста кто-нибудь из вас хелп или инструкцию, как переписывать и прописывать города, т.к. система от педалек немного отличается

Отредактировано КамАЗ-5460 (2013-03-30 15:09:56)

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242

КамАЗ-5460 написал(а):

то ггорода и фирмы по-русски писать можно?

Можно и города и фирмы в их SII файлах

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243

Возможно ли что бы огни горели постоянно

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244

СЕКТОР ГАЗА написал(а):

Возможно ли что бы огни горели постоянно

Если ты имеешь в виду уличные, то да. В def\env_data.sii можешь настроить любое время.

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245

S@ShooK
Нет не уличные , а на грузовик.
Rundum горит постоянно  мне надо чтобы горело постоянно и не моргала.

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246

Мужики, нашёл я DAF для ГТС. Как ни пытался переписать его в ЕТС (как это обычно делаю с другими машинами), всё равно при загрузке игры чуть больше, чем на половину, игра вылетает. Может быть, кто-нибудь поможет, пропишет как надо его в ETS или исправит причину вылета? Вот сам грузовик: https://my-files.ru/9f6h.GTS---DAF-XF95-Tandem.rar

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247

Ну неужели никто помочь не может? Вы такие модификации делаете хорошие...

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248

Alexander___B
я не в курсах, ЕТС наверно тоже лог пишет.? Если да, не сложно приложить и его.?

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249

dmitry68, спасибо, что откликнулись. В архиве (https://my-files.ru/cdaoa8) я поместил лог, а также сам грузовик, ну, точнее, мою попытку его прописать в ЕТС. А во втором архиве (https://my-files.ru/ohsuzo), если это поможет, - другой грузовик, он очень похож на этот ДАФ, но он у меня идёт без проблем, правда цепляет бампером кое-где, но хотя бы идёт. Я как-то пытался объединить эти два грузовика, в итоге ДАФ в игре у меня появился, однако он весь был фиолетового цвета. Ну вот как-то так.

Отредактировано Alexander___B (2014-02-11 17:53:55)

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250

Alexander___B
судя по логу парочка проблем:
17:38:45 : Cannot find flare.warn hookup template!
17:38:45 : Cannot find particle.engine hookup template!
не может найти темплейт модели огоньков. Так как у тя там этих флаерпаков многа, то думаю хде то конфликт или в каком то скрипте не пральный путь, но это на скорость не влияет.
[tobj] Failed reading map name from file '/vehicle/truck/2541/radio.tobj'.
[tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.
два проблемных тобжика в моде, скорее всего редактировались в ручную и терь они просто не могут подгрузить шкурку. И это на скорость не влияет.
А вот и вылет:
[material] Can not create effect 'eut.Deuflaut material.fx' - requested in material '/vehicle/truck/2541/Deuflaut material.Deuflaut material.mat'.
я не знаю как у тя получился такой шейдер, его не бывает впринципе. Во первых проверь модель, на какой то детальке остались полики с Deuflaut material им надо назначить намальный мат. И переэкспортни все по нармальному. Шоб этой Deuflaut material.Deuflaut material.mat дряни не было и тобжики создались нормальные. Как то так.

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251

dmitry68
Спасибо. Теперь хоть что-то прояснилось, по крайней мерее в теории. Но дело в том, что я с матами ни разу не работал, так что врятли у меня что-то получится.

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252

Alexander___B
ну тады для начала открой Deuflaut material.Deuflaut material.mat и убери в первой строке 'eut.Deuflaut material.fx' шоб получилось 'eut.fx' по идее должно поехать.

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253

dmitry68
Сделал. Но всё равно вылетает при входе в салон, если новую игру начинаю. Вот лог:

Свернутый текст

18:05:35 : Map successfully loaded ....
18:05:36 : Starting the campaign ...
18:05:43 : Cannot find flare.warn hookup template!
18:05:43 : Cannot find flare.warn hookup template!
18:05:43 : Cannot find flare.warn hookup template!
18:05:43 : Cannot find flare.warn hookup template!
18:05:43 : Cannot find flare.warn hookup template!
18:05:43 : Cannot find flare.warn hookup template!
18:05:43 : Cannot find particle.engine hookup template!
18:05:48 : Cannot find flare.warn hookup template!
18:05:48 : Cannot find flare.warn hookup template!
18:05:48 : Cannot find flare.warn hookup template!
18:05:48 : Cannot find flare.warn hookup template!
18:05:48 : Cannot find flare.warn hookup template!
18:05:48 : Cannot find flare.warn hookup template!
18:05:48 : Cannot find particle.engine hookup template!
18:05:49 : [tobj] Failed reading map name from file '/vehicle/truck/2541/radio.tobj'.
18:05:49 : [tobj] Failed reading map name from file '/vehicle/truck/2541/radio.tobj'.
18:05:49 : [mem] Caching of the resource '/vehicle/truck/2541/radio.tobj' failed.
18:05:49 : [r_effect_man] Failed to create effect 'eut.fx'
18:05:49 : [material] Can not create effect 'eut.fx' - requested in material '/vehicle/truck/2541/Deuflaut material.Deuflaut material.mat'.
18:05:49 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.
18:05:49 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.
18:05:49 : [mem] Caching of the resource '/vehicle/truck/2541/nieb.tobj' failed.
18:05:49 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.
18:05:49 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.

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254

Открой мат и замени там все на такое:
material : "eut.dif_spec.fx" {
        texture[0] : "black2.tobj"
ambient : { 0.200000 , 0.200000 , 0.200000 }
diffuse : { 0.800000 , 0.800000 , 0.800000 }
specular : { 1.000000 , 1.000000 , 1.000000 }
tint : { 1.000000 , 1.000000 , 1.000000 }
shininess: 50
}

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255

dmitry68
Изменил, но игра при запуске всё равно вылетела

Свернутый текст

******** : log created on : Wednesday February 12 2014 @ 18:36:45
18:36:45 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
18:36:45 : [sys] DirectX version : 4.09.00.0904
18:36:45 : [cpu] AuthenticAMD [AMD Athlon(tm) II Dual-Core M300] at ~2000MHz.
18:36:45 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
18:36:45 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 1953193Hz
18:36:45 : physical memory detected (2097151K/1710336K)
18:36:45 : virtual memory detected (2097024K/2048124K)
18:36:45 : Trying to allocate memory pool (409600K)
18:36:45 : [zipfs] base.scs: mounted ok, 8588 entries [crc_0xb00875e8]
18:36:45 : [ufs] registered symlink from /custom_build/de_de to /
18:36:45 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0x804ec7ce]
18:36:45 : [ufs] Home directory: 'C:/Users/Александр/Documents/Euro Truck Simulator'.
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/ai_car_for_post_ussr_mod.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/ai_car_for_post_ussr_mod.scs: mounted ok, 540 entries [crc_0x1ae5ceda]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/AZS_mod.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/AZS_mod.scs: mounted ok, 35 entries [crc_0x7174f7dd]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/def3.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/def3.scs: mounted ok, 4 entries [crc_0x7b3b9f79]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson.scs: mounted ok, 69 entries [crc_0x70748f]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_mit_einer_LED.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_mit_einer_LED.scs: mounted ok, 95 entries [crc_0x3abfa1e6]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/flarepack_by_Samsos.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/flarepack_by_Samsos.scs: mounted ok, 70 entries [crc_0xdd74cdeb]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/Flares_by_newS.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/Flares_by_newS.scs: mounted ok, 38 entries [crc_0xf2938c85]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/Headl light by D9DbKO.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/Headl light by D9DbKO.scs: mounted ok, 3 entries [crc_0x201ee39f]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs: mounted ok, 86 entries [crc_0xd75a647e]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/LED-Pack v1[1].5.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/LED-Pack v1[1].5.scs: mounted ok, 91 entries [crc_0x36637fa7]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/mod.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/mod.scs: mounted ok, 4 entries [crc_0x43418455]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/Night mod by Tee Jay55rus.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/Night mod by Tee Jay55rus.scs: mounted ok, 7 entries [crc_0x3ee825b3]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/posiflares.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/posiflares.scs: mounted ok, 18 entries [crc_0xea9165c2]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/rainblobs_mod.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/rainblobs_mod.scs: mounted ok, 3 entries [crc_0xdfe56985]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/real_logos_fix_ti.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/real_logos_fix_ti.scs: mounted ok, 43 entries [crc_0x4662be0e]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/TemposChuvaForte3.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/TemposChuvaForte3.scs: mounted ok, 11 entries [crc_0x52fa5524]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/Winter_flarepack_by_Samson.scs
18:36:45 : [zipfs] Unsupported compression method used: 8 for record #49 - readme flares.txt from 'C:/Users/Александр/Documents/Euro Truck Simulator/mod/Winter_flarepack_by_Samson.scs'.
18:36:45 : [zipfs] Unsupported compression method used: 8 for record #106 - README.txt from 'C:/Users/Александр/Documents/Euro Truck Simulator/mod/Winter_flarepack_by_Samson.scs'.
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/Winter_flarepack_by_Samson.scs: mounted ok, 257 entries [crc_0x630ccc62]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/Winter_mod_by_Goth(AGP_Team).scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/Winter_mod_by_Goth(AGP_Team).scs: mounted ok, 164 entries [crc_0xfa85397e]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/Ближний дальний свет.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/Ближний дальний свет.scs: mounted ok, 43 entries [crc_0x1b9124d5]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/КамАЗ-54115.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/КамАЗ-54115.scs: mounted ok, 152 entries [crc_0xa277db80]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/Карта Зимник.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/Карта Зимник.scs: mounted ok, 4081 entries [crc_0xe7260366]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/да inter.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/да inter.scs: mounted ok, 229 entries [crc_0x7f657712]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/даф Е6.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/даф Е6.scs: mounted ok, 470 entries [crc_0xab541036]
18:36:45 : Mounting extra package: C:/Users/Александр/Documents/Euro Truck Simulator/mod/фары.scs
18:36:45 : [zipfs] C:/Users/Александр/Documents/Euro Truck Simulator/mod/фары.scs: mounted ok, 43 entries [crc_0x4662be0e]
18:36:45 : exec /home/config.cfg
18:36:45 : [sys] Executing /home/config.cfg ...
18:36:45 : uset g_minicon "0"
18:36:45 : uset g_console "1"
18:36:45 : uset g_trackir "1"
18:36:45 : uset g_developer "1"
18:36:45 : uset g_save_idx "4"
18:36:45 : uset g_mouse_control "0"
18:36:45 : uset g_steering_func_param "0.0"
18:36:45 : uset g_joy_axis_brake_dz "0.0"
18:36:45 : uset g_joy_axis_brake "7"
18:36:45 : uset g_joy_ff_gain "1.0"
18:36:45 : uset g_joy_axis_throttle_dz "0.0"
18:36:45 : uset g_joy_axis_throttle "7"
18:36:45 : uset g_joy_axis_ff "0"
18:36:45 : uset g_joy_axis_combine "0"
18:36:45 : uset g_joy_axis_steer_sens "0.6"
18:36:45 : uset g_joy_axis_steer_dz "0.0"
18:36:45 : uset g_joy_axis_steer "7"
18:36:45 : uset g_tutorial "0"
18:36:45 : uset g_job_sort "0"
18:36:45 : uset g_gauges "1"
18:36:45 : uset g_mirrors "0"
18:36:45 : uset g_fatigue "0"
18:36:45 : uset g_police "0"
18:36:45 : uset g_subtitles "0"
18:36:45 : uset g_quality "2"
18:36:45 : uset g_reflection "1"
18:36:45 : uset g_atrans "1"
18:36:45 : uset g_flyspeed "100.0"
18:36:45 : uset g_lang "de_de"
18:36:45 : uset g_colbox "0"
18:36:45 : uset r_gamma "1.0"
18:36:45 : uset r_path "22"
18:36:45 : uset r_msaa "4"
18:36:45 : uset r_fullscreen "1"
18:36:45 : uset r_mode "1366x768x32x60"
18:36:45 : uset r_device "dx9"
18:36:45 : uset r_driver "dx9"
18:36:45 : uset g_texture_usage_stats "0"
18:36:45 : uset g_fps "0"
18:36:45 : uset ds8_mix_channels "2"
18:36:45 : uset ds8_mix_depth "16"
18:36:45 : uset ds8_mix_rate "44100"
18:36:45 : uset ds8_reverse_stereo "0"
18:36:45 : uset s_acceleration "0"
18:36:45 : uset s_mix_channels "2"
18:36:45 : uset s_mix_depth "16"
18:36:45 : uset s_mix_rate "44100"
18:36:45 : uset s_sfx_enabled "1"
18:36:45 : uset s_music_enabled "1"
18:36:45 : uset s_sfx_volume "0.39"
18:36:45 : uset s_music_volume "0.02"
18:36:45 : uset s_reverse_stereo "0"
18:36:45 : uset s_device "ds8"
18:36:45 : uset r_vsync "1"
18:36:45 : uset r_quirks "0"
18:36:45 : uset r_anisotropy_factor "0.5"
18:36:45 : uset r_texture_detail "0"
18:36:45 : uset i_force_gain "1.0"
18:36:45 : uset i_feedback "1"
18:36:45 : uset i_joystick2 "-1"
18:36:45 : uset i_joystick1 "-1"
18:36:45 : uset i_deadzone "0.0"
18:36:45 : uset i_device "di8"
18:36:45 : uset m_invert "0"
18:36:45 : uset m_sensitivity "0.33"
18:36:45 : uset m_filter "0"
18:36:45 : Euro Truck Simulator init ver.1.00 (rev. 23414)
18:36:45 : [gl] ICD OpenGL driver detected.
18:36:45 : [gl] driver: AMD M880G with ATI Mobility Radeon HD 4200
18:36:45 : [gl] vendor: ATI Technologies Inc.
18:36:45 : [gl] version: 2.1.9030
18:36:45 : [gl] GL extensions: GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
18:36:45 : [gl] GL_max_texture_size: 8192
18:36:45 : [gl] taking advantage of 'GL_ARB_multitexture'
18:36:45 : [gl] Sampler count: 8
18:36:45 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:36:45 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
18:36:45 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
18:36:45 : [gl] taking advantage of 'GL_ARB_texture_compression'
18:36:45 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:36:45 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
18:36:45 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
18:36:45 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
18:36:45 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
18:36:45 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
18:36:45 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
18:36:45 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:36:45 : [gl] Vertex attribute count: 16
18:36:45 : [gl] taking advantage of 'GL_ARB_shader_objects'
18:36:45 : [gl] taking advantage of 'GL_ARB_vertex_shader'
18:36:45 : [gl] taking advantage of 'GL_ARB_fragment_shader'
18:36:45 : [gl] taking advantage of 'GL_ATI_fragment_shader'
18:36:45 : [gl] taking advantage of 'GL_ATI_draw_buffers'
18:36:45 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
18:36:45 : [gl] taking advantage of 'GL_EXT_blend_color'
18:36:45 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:36:45 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
18:36:45 : [gl] taking advantage of 'GL_EXT_rescale_normal'
18:36:45 : [gl] taking advantage of 'GL_EXT_secondary_color'
18:36:45 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
18:36:45 : [gl] taking advantage of 'GL_EXT_texture3D'
18:36:45 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
18:36:45 : [gl] taking advantage of 'GL_EXT_texture_env_add'
18:36:45 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:36:45 : [gl] Max anisotropy factor: 16
18:36:45 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
18:36:45 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:36:45 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
18:36:45 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:36:45 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:36:45 : [gl] taking advantage of 'WGL_ARB_pbuffer'
18:36:45 : [gl] taking advantage of 'WGL_ARB_render_texture'
18:36:45 : [gl] taking advantage of 'GL_ARB_multisample'
18:36:45 : [gl] Detected support for 4x anti-aliasing.
18:36:45 : [gl] Detected support for 2x anti-aliasing.
18:36:45 : [gl] Detected support for 1x anti-aliasing.
18:36:45 : Rendering path available: GL1X
18:36:45 : Rendering path available: ARB1
18:36:45 : Rendering path available: R2XX
18:36:45 : Rendering path available: ARB2
18:36:45 : Rendering path available: GL2X
18:36:45 : [dx9] Direct3D9 detected.
18:36:45 : [dx9] Number of adapters found: 1
18:36:45 : [dx9] Adapter #0: AMD M880G with ATI Mobility Radeon HD 4200 (atiumdag.dll) [driver version: 8.14.10.700]
18:36:45 : Rendering path available: SM2X
18:36:45 : Rendering path available: SM3X
18:36:45 : [dx9] D3D9 device sucessfully created [HWVP]
18:36:45 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:36:45 : [snd] select device (ds8)
18:36:45 : [ds8] Available device : Первичный звуковой драйвер ().
18:36:45 : [ds8] Available device : Динамики (VIA High Definition Audio) ({0.0.0.00000000}.{ffa9fe8a-3bed-43b9-a6cc-ba3fbfbac1f2}).
18:36:45 : [ds8] Initialization OK.
18:36:45 : g_ui_recache
18:36:45 : exit
18:36:46 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:36:46 : Loading city data ....
18:36:54 : [tobj] Failed reading map name from file '/vehicle/truck/2541/radio.tobj'.
18:36:54 : [tobj] Failed reading map name from file '/vehicle/truck/2541/radio.tobj'.
18:36:54 : [mem] Caching of the resource '/vehicle/truck/2541/radio.tobj' failed.
18:36:54 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.
18:36:54 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.
18:36:54 : [mem] Caching of the resource '/vehicle/truck/2541/nieb.tobj' failed.
18:36:55 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.
18:36:55 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.

0

256

Alexander___B
ну тохда тобжики надо экспортировать нормальные, второй занозой.

0

257

dmitry68, ну это уж точно мне не по силам )

0

258

Alexander___B

Там в логе... половина модов надо выкинуть...
Посмотреть сие файлы в этой папке: /vehicle/truck/2541/radio.tobj', /vehicle/truck/2541/nieb.tobj', которые указывают на .dds
На них должны указывать .mat файлы, которые в свою очередь прописаны в .pmd файле трака.

В каком из модов, сам ковыряй...

0

259

ну тады предлагаю тебе просто пересохранить две ддэски radio.dds и nieb.dds просто открой и сохрани с заменой. Может проканает. ;)

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260

dmitry68
Там кривые тобжи по ходу пьесы...

0

261

ШАМАН
ясень пень, но пересохранить шкурки проще. (кстати nieb.dds точна кривая);)

0

262

dmitry68, с dds сделал, как предложил, но игра всё равно вылетела.

Отредактировано Alexander___B (2014-02-12 19:58:57)

0

263

Alexander___B
логи давай после вылетов.

0

264

dmitry68
Там, скорее всего, правка тобжиков предпринималась - вылет 100% обеспечен.

0

265

dmitry68
Сейчас все процедуры заново повторил, моды кое-какие выкинул, но всё так же вылетает.

Свернутый текст

GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
20:09:28 : [gl] GL_max_texture_size: 8192
20:09:28 : [gl] taking advantage of 'GL_ARB_multitexture'
20:09:28 : [gl] Sampler count: 8
20:09:28 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:09:28 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
20:09:28 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
20:09:28 : [gl] taking advantage of 'GL_ARB_texture_compression'
20:09:28 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:09:28 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
20:09:28 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
20:09:28 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
20:09:28 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:09:28 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
20:09:28 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
20:09:28 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:09:28 : [gl] Vertex attribute count: 16
20:09:28 : [gl] taking advantage of 'GL_ARB_shader_objects'
20:09:28 : [gl] taking advantage of 'GL_ARB_vertex_shader'
20:09:28 : [gl] taking advantage of 'GL_ARB_fragment_shader'
20:09:28 : [gl] taking advantage of 'GL_ATI_fragment_shader'
20:09:28 : [gl] taking advantage of 'GL_ATI_draw_buffers'
20:09:28 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
20:09:28 : [gl] taking advantage of 'GL_EXT_blend_color'
20:09:28 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:09:28 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
20:09:28 : [gl] taking advantage of 'GL_EXT_rescale_normal'
20:09:28 : [gl] taking advantage of 'GL_EXT_secondary_color'
20:09:28 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
20:09:28 : [gl] taking advantage of 'GL_EXT_texture3D'
20:09:28 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
20:09:28 : [gl] taking advantage of 'GL_EXT_texture_env_add'
20:09:28 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:09:28 : [gl] Max anisotropy factor: 16
20:09:28 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
20:09:28 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:09:28 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
20:09:28 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:09:28 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:09:28 : [gl] taking advantage of 'WGL_ARB_pbuffer'
20:09:28 : [gl] taking advantage of 'WGL_ARB_render_texture'
20:09:28 : [gl] taking advantage of 'GL_ARB_multisample'
20:09:28 : [gl] Detected support for 4x anti-aliasing.
20:09:28 : [gl] Detected support for 2x anti-aliasing.
20:09:28 : [gl] Detected support for 1x anti-aliasing.
20:09:28 : Rendering path available: GL1X
20:09:28 : Rendering path available: ARB1
20:09:28 : Rendering path available: R2XX
20:09:28 : Rendering path available: ARB2
20:09:28 : Rendering path available: GL2X
20:09:28 : [dx9] Direct3D9 detected.
20:09:28 : [dx9] Number of adapters found: 1
20:09:28 : [dx9] Adapter #0: AMD M880G with ATI Mobility Radeon HD 4200 (atiumdag.dll) [driver version: 8.14.10.700]
20:09:28 : Rendering path available: SM2X
20:09:28 : Rendering path available: SM3X
20:09:28 : [dx9] D3D9 device sucessfully created [HWVP]
20:09:28 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:09:29 : [snd] select device (ds8)
20:09:29 : [ds8] Available device : Первичный звуковой драйвер ().
20:09:29 : [ds8] Available device : Динамики (VIA High Definition Audio) ({0.0.0.00000000}.{ffa9fe8a-3bed-43b9-a6cc-ba3fbfbac1f2}).
20:09:29 : [ds8] Initialization OK.
20:09:29 : g_ui_recache
20:09:29 : exit
20:09:29 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:09:29 : Loading city data ....
20:09:41 : game
20:09:41 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:09:42 : Loading resource server data ....
20:09:42 : Loading road data ....
20:09:42 : Loading terrain data ....
20:09:42 : Loading railing data ....
20:09:42 : Loading building data ....
20:09:42 : Loading model data ....
20:09:42 : [fs] Unable to open file for reading. (/model/esc/busstop.pmd)
20:09:42 : [ld] failed to open /model/esc/busstop.pmd
20:09:42 : Loading prefab data ....
20:09:42 : Loading sign data ....
20:09:42 : Loading traffic lights data ....
20:09:42 : Loading city data ....
20:09:42 : Loading vegetation data ....
20:09:42 : Loading hinges data ....
20:09:42 : Loading stamp data ....
20:09:42 : Loading movers data ....
20:09:57 : Map successfully loaded ....
20:09:57 : Starting the campaign ...
20:09:59 : Cannot find flare.warn hookup template!
20:09:59 : Cannot find flare.warn hookup template!
20:09:59 : Cannot find flare.warn hookup template!
20:09:59 : Cannot find flare.warn hookup template!
20:09:59 : Cannot find flare.warn hookup template!
20:09:59 : Cannot find flare.warn hookup template!
20:09:59 : Cannot find particle.engine hookup template!
20:10:02 : Cannot find flare.warn hookup template!
20:10:02 : Cannot find flare.warn hookup template!
20:10:02 : Cannot find flare.warn hookup template!
20:10:02 : Cannot find flare.warn hookup template!
20:10:02 : Cannot find flare.warn hookup template!
20:10:02 : Cannot find flare.warn hookup template!
20:10:02 : Cannot find particle.engine hookup template!
20:10:03 : [tobj] Failed reading map name from file '/vehicle/truck/2541/radio.tobj'.
20:10:03 : [tobj] Failed reading map name from file '/vehicle/truck/2541/radio.tobj'.
20:10:03 : [mem] Caching of the resource '/vehicle/truck/2541/radio.tobj' failed.
20:10:03 : [fs] Unable to open file for reading. (/vehicle/truck/2541/bodypaint01.tobj)
20:10:03 : [tobj] Can not open '/vehicle/truck/2541/bodypaint01.tobj'
20:10:03 : [fs] Unable to open file for reading. (/vehicle/truck/2541/bodypaint01.tobj)
20:10:03 : [tobj] Can not open '/vehicle/truck/2541/bodypaint01.tobj'
20:10:03 : [mem] Caching of the resource '/vehicle/truck/2541/bodypaint01.tobj' failed.
20:10:03 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.
20:10:03 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.
20:10:03 : [mem] Caching of the resource '/vehicle/truck/2541/nieb.tobj' failed.
20:10:03 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.
20:10:03 : [tobj] Failed reading map name from file '/vehicle/truck/2541/nieb.tobj'.

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266

Alexander___B
ыщо один тобжик! о_О Забей ты на этот кривой мод, там походу ручная работа вся, или садись за занозу и правь его весь.

+1

267

Ладно. Просто понравился мне этот грузовик ). Спасибо, мужики, что уделили внимание.

0