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А113 мод для 18WoS-PttM

Сообщений 1 страница 30 из 306

1

Здесь предлагаю писать отзывы об этом моде, говорить о багах, выдвигать предложения по улучшению мода, обсуждать данный проект.
Скачать его можно в файловой зоне или с сайта мода.

Релиз мода состоялся 10 августа 2010 года.

+1

2

Карта супер! Ток на трассе немного пустынно едешь едешь один лес! Пару бы поселков! Также и в городах добавить бы остановки, киоски в некоторых светофоры и было бы супер! Но все равно карта офигенная!!!!! Ждем твоих новых работ!

0

3

Вот что бы посоветовал это трафик немного опустить на дорогу, он почти-что весь летает над дорогой, как то не естественно. А так мне мод понравился. Спасибо за старания.

0

4

selonik написал(а):

Вот что бы посоветовал это трафик немного опустить на дорогу, он почти-что весь летает над дорогой

Это точно с трафиком поработать надо. А так для начинающего картостроителя очень даже хорошо, продолжай в том же духе и еще лучше!

0

5

да эт точно надо добавить прочку пасёлков на каждой трассе =)
Фантазируй и получится лучше  ^^
Да можно просто ещё ставить домики встречные как это всегда бывает ещё лучше будет =))

0

6

У меня постоянно вылетает перед Красной Горбаткой. В логе, который ниже, жалобы на колеса и части интерьера дефолтных грузовиков:

Свернутый текст

17:46:21 : *** ERROR *** [tobj] can't load : /makes/truck/kt2000/interior/gloss.tobj (No such file or directory)
17:46:21 : *** ERROR *** <tga> can't load : /makes/truck/kt2000/interior/notfound.tga (No such file or directory)
17:46:21 : *** ERROR *** Cannot find part low in wheelf2
17:46:21 : *** ERROR *** Cannot find part low in wheelr0
17:46:21 : *** ERROR *** Cannot find part low in wheelr2
17:46:22 : *** ERROR *** Cannot find part low in wheelf2
17:46:22 : *** ERROR *** Cannot find part low in wheelr0
17:46:22 : *** ERROR *** Cannot find part low in wheelr2
17:46:22 : *** ERROR *** Cannot find part low in wheelr7
17:46:22 : *** ERROR *** Cannot find part low in wheelf2
17:46:22 : *** ERROR *** Cannot find part low in wheelr0
17:46:22 : *** ERROR *** Cannot find part low in wheelr2
17:46:22 : *** ERROR *** Cannot find part low in wheelr7
17:46:22 : *** ERROR *** Cannot find part low in wheelf2
17:46:22 : *** ERROR *** Cannot find part low in wheelr0
17:46:22 : *** ERROR *** Cannot find part low in wheelr2
17:46:22 : *** ERROR *** Cannot find part low in wheelr7
17:46:22 : *** ERROR *** Cannot find part low in wheelf2
17:46:22 : *** ERROR *** Cannot find part low in wheelr0
17:46:22 : *** ERROR *** Cannot find part low in wheelr2
17:46:22 : *** ERROR *** Cannot find part low in wheelr7
17:46:22 : *** ERROR *** Cannot find part low in wheelf2
17:46:22 : *** ERROR *** Cannot find part low in wheelr0
17:46:22 : *** ERROR *** Cannot find part low in wheelr2
17:46:22 : *** ERROR *** Cannot find part low in wheelr7
17:46:22 : *** ERROR *** Cannot find part low in wheelf2
17:46:22 : *** ERROR *** Cannot find part low in wheelr0
17:46:22 : *** ERROR *** Cannot find part low in wheelr2
17:46:22 : *** ERROR *** Cannot find part low in wheelr7
17:46:22 : *** ERROR *** Cannot find part low in wheelf2
17:46:22 : *** ERROR *** Cannot find part low in wheelr0
17:46:22 : *** ERROR *** Cannot find part low in wheelr2
17:46:22 : *** ERROR *** Cannot find part low in wheelr7
17:46:22 : *** ERROR *** Cannot find part low in wheelf2
17:46:22 : *** ERROR *** Cannot find part low in wheelr0
17:46:22 : *** ERROR *** Cannot find part low in wheelr2
17:46:22 : *** ERROR *** Cannot find part low in wheelr7
17:46:22 : *** ERROR *** Cannot find part low in wheelf2
17:46:22 : *** ERROR *** Cannot find part low in wheelr0
17:46:22 : *** ERROR *** Cannot find part low in wheelr2
17:46:22 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:23 : *** ERROR *** Cannot find part low in wheelf2
17:46:23 : *** ERROR *** Cannot find part low in wheelr0
17:46:23 : *** ERROR *** Cannot find part low in wheelr2
17:46:23 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr5
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr5
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:24 : *** ERROR *** Cannot find part low in wheelf2
17:46:24 : *** ERROR *** Cannot find part low in wheelr0
17:46:24 : *** ERROR *** Cannot find part low in wheelr2
17:46:24 : *** ERROR *** Cannot find part low in wheelr5
17:46:24 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:25 : *** ERROR *** Cannot find part low in wheelf2
17:46:25 : *** ERROR *** Cannot find part low in wheelr0
17:46:25 : *** ERROR *** Cannot find part low in wheelr2
17:46:25 : *** ERROR *** Cannot find part low in wheelr5
17:46:25 : *** ERROR *** Cannot find part low in wheelr7
17:46:26 : *** ERROR *** Cannot find part low in wheelf2
17:46:26 : *** ERROR *** Cannot find part low in wheelr0
17:46:26 : *** ERROR *** Cannot find part low in wheelr2
17:46:26 : *** ERROR *** Cannot find part low in wheelr5
17:46:26 : *** ERROR *** Cannot find part low in wheelr7
17:46:26 : *** ERROR *** Cannot find part low in wheelf2
17:46:26 : *** ERROR *** Cannot find part low in wheelr0
17:46:26 : *** ERROR *** Cannot find part low in wheelr2
17:46:26 : *** ERROR *** Cannot find part low in wheelr5
17:46:26 : *** ERROR *** Cannot find part low in wheelr7
17:46:27 : [game_ctrl] Map /maps/america.mbd successfuly loaded ....
17:46:30 : [economy_ctrl] Cargo subsystem initialized in 0.003321 s
17:46:30 : <game bridge> Loading save game /saves/Roma.sav
17:46:31 : *** ERROR *** Part 'kozirek' not found in model /makes/truck/p351/interior/p351_int.psm
17:46:31 : *** ERROR *** Part 'hcp' not found in model /makes/truck/p351/interior/p351_int.psm
17:46:31 : *** ERROR *** Cannot find part low in wheelf2
17:46:31 : *** ERROR *** Cannot find part low in wheelr0
17:46:31 : *** ERROR *** Cannot find part low in wheelr2
17:46:31 : *** ERROR *** Cannot find part low in wheelr5
17:46:31 : *** ERROR *** Cannot find part low in wheelr7
17:46:31 : *** ERROR *** Cannot find part low in wheelf2
17:46:31 : *** ERROR *** Cannot find part low in wheelf3
17:46:31 : *** ERROR *** Cannot find part low in wheelr0
17:46:31 : *** ERROR *** Cannot find part low in wheelr2
17:46:31 : *** ERROR *** Cannot find part low in wheelr3
17:46:31 : *** ERROR *** Cannot find part low in wheelr5
17:46:31 : *** ERROR *** Cannot find part low in wheelr7
17:46:32 : *** ERROR *** Part 'kozirek' not found in model /makes/truck/p351/interior/p351_int.psm
17:46:32 : *** ERROR *** Part 'hcp' not found in model /makes/truck/p351/interior/p351_int.psm

0

7

romeoG, похоже прописка колёс неверная. Надо сверить то что в занозе, и то что в description.def

0

8

А почему в шоуруме все машины нормальные, и вылетает именно в этом месте, и с чем мне сравнивать description.def, если не я в занозе это делал?

0

9

Вот исправление по проблемам, описанным romeoG.

+1

10

Мод интересный тока вот как то одно образно всё на трассе не видел не одной бензаколонке...... и  повороты какието слишком маленькие.....потом города такое ощущение что они просто накиданны от балды.....и трафик во 1 летает по воздоху не очень приятно смотреть.....второе он туповат начинаю заворачивать включаю поворотники а он все равно не уступает и происходят очень часто аварии.

0

11

-AiM- написал(а):

включаю поворотники а он все равно не уступает и происходят очень часто аварии.

А это проблема в движке игры .... дружище это в АХЛ и прочих симах траффик понимает твои намерения а тут... такое не прокатит, лучше его пропустить. :glasses:

0

12

-AiM- написал(а):

Мод интересный тока вот как то одно образно всё на трассе не видел не одной бензаколонке...... и  повороты какието слишком маленькие.....потом города такое ощущение что они просто накиданны от балды.....и трафик во 1 летает по воздоху не очень приятно смотреть.....второе он туповат начинаю заворачивать включаю поворотники а он все равно не уступает и происходят очень часто аварии.

1. Насколько я  хорошо помню, на трассах Ярославль-Иваново (1Р79) и Владимир-Иваново (А113) отдельно стоящих заправок нету, в жизни по ним ездил. 2.Повороты маленькие - это уже к разрабам стандартной игры, перекрестки отредактировать нельзя;
3. города не накиданы от балды, более чем в половине из них соблюдена планировка основных улиц,
4. из трафика "летают" только ВАЗ-2108, ЗИЛ-4333, ГАЗ-3309, ВАЗ-2112, остальные этим не страдают.

Rexi написал(а):

А так для начинающего картостроителя очень даже хорошо, продолжай в том же духе и еще лучше!

Ну так это  я по твоему хелпу учился! :) Вторая часть хелпа когда выйдет? :blush:

0

13

driver37rus написал(а):

Вторая часть хелпа когда выйдет?

Молодец я смотрел подложку вполне удачно вышло. Следующая часть хелпа думаю выйдет, есть о чём сказать. :glasses:

Отредактировано Rexi (2010-08-26 16:57:52)

0

14

Все равно вылетает:

Свернутый текст

22:47:31 : *** ERROR *** [tobj] can't load : /makes/truck/kt2000/interior/gloss.tobj (No such file or directory)
22:47:31 : *** ERROR *** <tga> can't load : /makes/truck/kt2000/interior/notfound.tga (No such file or directory)

0

15

Вот исправление, которое исправляет проблему:

romeoG написал(а):

Все равно вылетает:
» «

    22:47:31 : *** ERROR *** [tobj] can't load : /makes/truck/kt2000/interior/gloss.tobj (No such file or directory)
    22:47:31 : *** ERROR *** <tga> can't load : /makes/truck/kt2000/interior/notfound.tga (No such file or directory)

+1

16

Извиняюсь за надоедливость, но вылет опять:

Свернутый текст

13:51:10 : *** ERROR *** Part 'frame' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'interior' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'l_cabin' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'l_cover' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'r_cabin' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'r_cover' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'mask' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'wiper0' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'fenders' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'wing' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'mirrors' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'wiper1' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'mask2' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'bumper' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'black_parts' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'chrome_parts' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'front' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'z_wheel' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'spatlappen' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'wiper2' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'l_hoek' not found in model /makes/truck/kt2000/share/sca.psm
13:51:10 : *** ERROR *** Part 'r_hoek' not found in model /makes/truck/kt2000/share/sca.psm

А вот весь лог, без ошибок вроде но все равно вылетает:

Свернутый текст

******** : log created on : Fri Aug 27 13:55:49 2010
******** : engine v2.0 Nov  3 2004 13:03:37
13:55:49 : [sys] init ...
13:55:49 : [sys] running on Win2000 version 5.0
13:55:49 : [sys] DirectX 8.1 or better detected
13:55:49 : [sys] using zlib version 1.2.1
13:55:49 : [cpu] detecting cpu...
13:55:50 : [cpu] GenuineIntel [              Intel(R) Pentium(R) D CPU 3.00GHz] at ~2960MHz.
13:55:50 : [cpu] Setting up code base to default C++ versions
13:55:50 : [cpu] cpu features utilized: fpu cmov mmx sse sse2
13:55:50 : [sys] startup ...
13:55:50 : [mm] physical memory detected (2095532K/1524828K)
13:55:50 : [mm] virtual memory detected (1492K/524780K)
13:55:50 : [mm] trying to allocate memory pool (153600K)
13:55:50 : [ds8] Available device : Первичный звуковой драйвер ()
13:55:50 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys)
13:55:50 : [game] 18 WoS Pedal to the Metal init ver.1.07 (rev. 6619) retail version.
13:55:50 : [game] home directory @ "D:/Documents and Settings/Администратор/Мои документы/18 WoS Pedal to the Metal/"
13:55:51 : mount -o ro,p2 base.scs /
13:55:51 : [zipfs] base.scs [crc32_0x5b15d284]
13:55:51 : mount -o ro,p3 patch_1_07.scs /
13:55:51 : [zipfs] patch_1_07.scs [crc32_0xe8aa0001]
13:55:51 : mount -o ro,p1 data.scs /
13:55:51 : [zipfs] data.scs [crc32_0x7c96ebd]
13:55:51 : mount -o ro,p4 russian.scs /
13:55:51 : [zipfs] russian.scs [crc32_0x646f5412]
13:55:51 : exec /config.cfg
13:55:51 : [cor] executing /config.cfg
13:55:51 : uset r_gamma 1.0
13:55:51 : uset r_path 3
13:55:51 : uset r_fullscreen 1
13:55:51 : uset r_mode 1024x768x32x85
13:55:51 : uset r_device gl
13:55:51 : uset r_driver gl
13:55:51 : uset g_boffy 0
13:55:51 : uset g_boffx 0
13:55:51 : uset g_bsizey 3000000
13:55:51 : uset g_bsizex 3000000
13:55:51 : uset g_ode_timings 0
13:55:51 : uset g_mouse_control 0
13:55:51 : uset g_steering_func_param 0.0
13:55:51 : uset g_joy_axis_brake_dz 0.0
13:55:51 : uset g_joy_axis_brake 16
13:55:51 : uset g_joy_ff_gain 1.0
13:55:51 : uset g_joy_axis_throttle_dz 0.0
13:55:51 : uset g_joy_axis_throttle 16
13:55:51 : uset g_joy_axis_ff 0
13:55:51 : uset g_joy_axis_combine 0
13:55:51 : uset g_joy_axis_steer_sens 0.6
13:55:51 : uset g_joy_axis_steer_dz 0.0
13:55:51 : uset g_joy_axis_steer 16
13:55:51 : uset g_view_dist 0.45
13:55:51 : uset g_upgrade_anywhere 0
13:55:51 : uset g_time_cargo 1
13:55:51 : uset g_police 1
13:55:51 : uset g_fatigue 0
13:55:51 : uset g_cb_enabled 1
13:55:51 : uset g_blinkers_auto 1
13:55:51 : uset g_wipers_auto 1
13:55:51 : uset g_trans_auto 1
13:55:51 : uset g_target_arrow 1
13:55:51 : uset g_traffic_density 0.43
13:55:51 : uset g_game_details 2
13:55:51 : uset g_player_mode 0
13:55:51 : uset g_player_hq * @@ui_random_city@@ *
13:55:51 : uset g_player_face 01
13:55:51 : uset g_player_name Romeo
13:55:51 : uset g_quality -1
13:55:51 : uset g_level 0
13:55:51 : uset g_flyspeed 5000.0
13:55:51 : uset g_traffic 1
13:55:51 : uset g_colbox 0
13:55:51 : uset g_fps 0
13:55:51 : uset g_minicon 0
13:55:51 : uset g_console 0
13:55:51 : uset ds8_mix_channels 2
13:55:51 : uset ds8_mix_depth 16
13:55:51 : uset ds8_mix_rate 44100
13:55:51 : uset ds8_3d_emulated 0
13:55:51 : uset ds8_sfx_enabled 1
13:55:51 : uset ds8_music_enabled 0
13:55:51 : uset ds8_sfx_volume 1.0
13:55:51 : uset ds8_music_volume 1.0
13:55:51 : uset ds8_reverse_stereo 0
13:55:51 : uset s_device ds8
13:55:51 : uset s_mix_channels 2
13:55:51 : uset s_mix_depth 16
13:55:51 : uset s_mix_rate 44100
13:55:51 : uset s_3d_emulated 0
13:55:51 : uset s_sfx_enabled 1
13:55:51 : uset s_music_enabled 1
13:55:51 : uset s_sfx_scheme 0
13:55:51 : uset s_music_scheme 0
13:55:51 : uset s_sfx_volume 1.0
13:55:51 : uset s_music_volume 1.0
13:55:51 : uset s_reverse_stereo 0
13:55:51 : uset i_force_gain 1.0
13:55:51 : uset i_feedback 1
13:55:51 : uset i_joystick2 -1
13:55:51 : uset i_joystick1 -1
13:55:51 : uset i_deadzone 0.0
13:55:51 : uset i_device di8
13:55:51 : uset m_invert 0
13:55:51 : uset m_sensitivity 0.33
13:55:51 : uset m_filter 0
13:55:51 : [snd] select device (ds8)
13:55:51 : [ds8] distance factor:1
13:55:51 : [gl] low driver: GeForce GTX 260/PCI/SSE2
13:55:51 : [gl] vendor: NVIDIA Corporation
13:55:51 : [gl] version: 3.2.0
13:55:51 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
13:55:51 : [gl] GL_max_texture_size: 8192
13:55:51 : [gl] taking advantage of 'GL_ARB_fragment_program'
13:55:51 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
13:55:51 : [gl] taking advantage of 'GL_ARB_multitexture'
13:55:51 : [gl] sampler count 4
13:55:51 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
13:55:51 : [gl] taking advantage of 'GL_ARB_texture_compression'
13:55:51 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
13:55:51 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
13:55:51 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
13:55:51 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
13:55:51 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
13:55:51 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
13:55:51 : [gl] taking advantage of 'GL_ARB_vertex_program'
13:55:51 : [gl] taking advantage of 'GL_ATI_draw_buffers'
13:55:51 : [gl] taking advantage of 'GL_EXT_blend_color'
13:55:51 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
13:55:51 : [gl] taking advantage of 'GL_EXT_rescale_normal'
13:55:51 : [gl] taking advantage of 'GL_EXT_secondary_color'
13:55:51 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
13:55:51 : [gl] taking advantage of 'GL_EXT_texture3D'
13:55:51 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
13:55:51 : [gl] taking advantage of 'GL_EXT_texture_env_add'
13:55:51 : [gl] taking advantage of 'GL_NV_texture_rectangle'
13:55:51 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
13:55:51 : [gl] max anisotropy factor : 16
13:55:51 : [gl] taking advantage of 'GL_NV_register_combiners'
13:55:51 : [gl] taking advantage of 'GL_NV_register_combiners2'
13:55:51 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
13:55:51 : [gl] taking advantage of 'GL_NV_texture_shader'
13:55:51 : [gl] taking advantage of 'GL_NV_texture_shader2'
13:55:51 : [gl] taking advantage of 'GL_NV_texture_shader3'
13:55:51 : [gl] taking advantage of 'GL_NV_fragment_program'
13:55:51 : [gl] taking advantage of 'GL_NV_fragment_program_option'
13:55:51 : [gl] taking advantage of 'GL_NV_fragment_program2'
13:55:51 : [gl] taking advantage of 'GL_NV_vertex_program'
13:55:51 : [gl] taking advantage of 'GL_NV_vertex_program2'
13:55:51 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
13:55:51 : [gl] taking advantage of 'GL_NV_vertex_program3'
13:55:51 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
13:55:51 : [gl] taking advantage of WGL_ARB_extensions_string
13:55:51 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NVX_DX_interop
13:55:51 : [gl] taking advantage of 'WGL_ARB_pixel_format'
13:55:51 : [gl] taking advantage of 'WGL_ARB_pbuffer'
13:55:51 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
13:55:52 : [gl] CDS init: OK
13:55:52 : [gl] SetPixelFormat: OK
13:55:52 : [gl] wglCreateContext: OK
13:55:52 : [gl] OpenGL framebuffer context init OK
13:55:52 : [inp] Joystick/GamePad device: XUSB Gamepad (Controller)
13:55:52 : [ds8] distance factor:0.01
13:55:52 : main_menu
13:56:18 : map america
13:56:18 : Loading resource server data ....
13:56:18 : Loading road data bounds ....
13:56:18 : Loading terrain data bounds ....
13:56:18 : Loading railing data bounds ....
13:56:18 : Loading building data bounds ....
13:56:18 : Loading model data bounds ....
13:56:18 : Loading prefab data bounds ....
13:56:18 : Loading sing data bounds ....
13:56:18 : Loading city data bounds ....
13:56:18 : Loading company data bounds ....
13:56:18 : Loading vegetation data bounds ....
13:56:18 : Loading particles data bounds ....
13:56:18 : Loading hinges data bounds ....
13:56:18 : Loading stamp data bounds ....
13:56:18 : Loading movers data bounds ....
13:56:18 : Loading movers ....
13:56:19 : Loading roads ....
13:56:20 : Loading terrains ....
13:56:20 : Loading railings ....
13:56:21 : Loading buildings ....
13:56:23 : Loading models ....
13:56:28 : Loading prefabs ....
13:56:30 : Loading signs ....
13:56:32 : Loading city props ....
13:56:32 : Loading company props ....
13:56:32 : Loading vegetation ....
13:56:33 : Loading particles ....
13:56:33 : Loading hinges ....
13:56:33 : Loading stamps ....
13:56:33 : Loading target models ....
13:56:33 : Loading headquarters models ....
13:56:33 : resource server memory usage : 18087 kB
13:56:36 : [game_ctrl] Map /maps/america.mbd successfuly loaded ....
13:56:39 : [economy_ctrl] Cargo subsystem initialized in 0.002890 s
13:56:39 : <game bridge> Loading save game /saves/Roma.sav

Что-то я совсем ничего не пойму, 3 раза запускал игру и 3 раза разные логи (вылеты):

Свернутый текст

******** : log created on : Fri Aug 27 14:03:44 2010
******** : engine v2.0 Nov  3 2004 13:03:37
14:03:44 : [sys] init ...
14:03:44 : [sys] running on Win2000 version 5.0
14:03:44 : [sys] DirectX 8.1 or better detected
14:03:44 : [sys] using zlib version 1.2.1
14:03:44 : [cpu] detecting cpu...
14:03:45 : [cpu] GenuineIntel [              Intel(R) Pentium(R) D CPU 3.00GHz] at ~2959MHz.
14:03:45 : [cpu] Setting up code base to default C++ versions
14:03:45 : [cpu] cpu features utilized: fpu cmov mmx sse sse2
14:03:45 : [sys] startup ...
14:03:45 : [mm] physical memory detected (2095532K/1519084K)
14:03:45 : [mm] virtual memory detected (1492K/530524K)
14:03:45 : [mm] trying to allocate memory pool (153600K)
14:03:45 : [ds8] Available device : Первичный звуковой драйвер ()
14:03:45 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys)
14:03:45 : [game] 18 WoS Pedal to the Metal init ver.1.07 (rev. 6619) retail version.
14:03:45 : [game] home directory @ "D:/Documents and Settings/Администратор/Мои документы/18 WoS Pedal to the Metal/"
14:03:46 : mount -o ro,p2 base.scs /
14:03:46 : [zipfs] base.scs [crc32_0x5b15d284]
14:03:46 : mount -o ro,p3 patch_1_07.scs /
14:03:46 : [zipfs] patch_1_07.scs [crc32_0xe8aa0001]
14:03:46 : mount -o ro,p1 data.scs /
14:03:46 : [zipfs] data.scs [crc32_0x7c96ebd]
14:03:46 : mount -o ro,p4 russian.scs /
14:03:46 : [zipfs] russian.scs [crc32_0x646f5412]
14:03:46 : exec /config.cfg
14:03:46 : [cor] executing /config.cfg
14:03:46 : uset r_gamma 1.0
14:03:46 : uset r_path 3
14:03:46 : uset r_fullscreen 1
14:03:46 : uset r_mode 1024x768x32x85
14:03:46 : uset r_device gl
14:03:46 : uset r_driver gl
14:03:46 : uset g_boffy 0
14:03:46 : uset g_boffx 0
14:03:46 : uset g_bsizey 3000000
14:03:46 : uset g_bsizex 3000000
14:03:46 : uset g_ode_timings 0
14:03:46 : uset g_mouse_control 0
14:03:46 : uset g_steering_func_param 0.0
14:03:46 : uset g_joy_axis_brake_dz 0.0
14:03:46 : uset g_joy_axis_brake 16
14:03:46 : uset g_joy_ff_gain 1.0
14:03:46 : uset g_joy_axis_throttle_dz 0.0
14:03:46 : uset g_joy_axis_throttle 16
14:03:46 : uset g_joy_axis_ff 0
14:03:46 : uset g_joy_axis_combine 0
14:03:46 : uset g_joy_axis_steer_sens 0.6
14:03:46 : uset g_joy_axis_steer_dz 0.0
14:03:46 : uset g_joy_axis_steer 16
14:03:46 : uset g_view_dist 0.45
14:03:46 : uset g_upgrade_anywhere 0
14:03:46 : uset g_time_cargo 1
14:03:46 : uset g_police 1
14:03:46 : uset g_fatigue 0
14:03:46 : uset g_cb_enabled 1
14:03:46 : uset g_blinkers_auto 1
14:03:46 : uset g_wipers_auto 1
14:03:46 : uset g_trans_auto 1
14:03:46 : uset g_target_arrow 1
14:03:46 : uset g_traffic_density 0.43
14:03:46 : uset g_game_details 2
14:03:46 : uset g_player_mode 0
14:03:46 : uset g_player_hq * @@ui_random_city@@ *
14:03:46 : uset g_player_face 01
14:03:46 : uset g_player_name Romeo
14:03:46 : uset g_quality -1
14:03:46 : uset g_level 0
14:03:46 : uset g_flyspeed 5000.0
14:03:46 : uset g_traffic 1
14:03:46 : uset g_colbox 0
14:03:46 : uset g_fps 0
14:03:46 : uset g_minicon 0
14:03:46 : uset g_console 0
14:03:46 : uset ds8_mix_channels 2
14:03:46 : uset ds8_mix_depth 16
14:03:46 : uset ds8_mix_rate 44100
14:03:46 : uset ds8_3d_emulated 0
14:03:46 : uset ds8_sfx_enabled 1
14:03:46 : uset ds8_music_enabled 0
14:03:46 : uset ds8_sfx_volume 1.0
14:03:46 : uset ds8_music_volume 1.0
14:03:46 : uset ds8_reverse_stereo 0
14:03:46 : uset s_device ds8
14:03:46 : uset s_mix_channels 2
14:03:46 : uset s_mix_depth 16
14:03:46 : uset s_mix_rate 44100
14:03:46 : uset s_3d_emulated 0
14:03:46 : uset s_sfx_enabled 1
14:03:46 : uset s_music_enabled 1
14:03:46 : uset s_sfx_scheme 0
14:03:46 : uset s_music_scheme 0
14:03:46 : uset s_sfx_volume 1.0
14:03:46 : uset s_music_volume 1.0
14:03:46 : uset s_reverse_stereo 0
14:03:46 : uset i_force_gain 1.0
14:03:46 : uset i_feedback 1
14:03:46 : uset i_joystick2 -1
14:03:46 : uset i_joystick1 -1
14:03:46 : uset i_deadzone 0.0
14:03:46 : uset i_device di8
14:03:46 : uset m_invert 0
14:03:46 : uset m_sensitivity 0.33
14:03:46 : uset m_filter 0
14:03:46 : [snd] select device (ds8)
14:03:46 : [ds8] distance factor:1
14:03:47 : [gl] low driver: GeForce GTX 260/PCI/SSE2
14:03:47 : [gl] vendor: NVIDIA Corporation
14:03:47 : [gl] version: 3.2.0
14:03:47 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:03:47 : [gl] GL_max_texture_size: 8192
14:03:47 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:03:47 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
14:03:47 : [gl] taking advantage of 'GL_ARB_multitexture'
14:03:47 : [gl] sampler count 4
14:03:47 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:03:47 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:03:47 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:03:47 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:03:47 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:03:47 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:03:47 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:03:47 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:03:47 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:03:47 : [gl] taking advantage of 'GL_ATI_draw_buffers'
14:03:47 : [gl] taking advantage of 'GL_EXT_blend_color'
14:03:47 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:03:47 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:03:47 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:03:47 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:03:47 : [gl] taking advantage of 'GL_EXT_texture3D'
14:03:47 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
14:03:47 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:03:47 : [gl] taking advantage of 'GL_NV_texture_rectangle'
14:03:47 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:03:47 : [gl] max anisotropy factor : 16
14:03:47 : [gl] taking advantage of 'GL_NV_register_combiners'
14:03:47 : [gl] taking advantage of 'GL_NV_register_combiners2'
14:03:47 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
14:03:47 : [gl] taking advantage of 'GL_NV_texture_shader'
14:03:47 : [gl] taking advantage of 'GL_NV_texture_shader2'
14:03:47 : [gl] taking advantage of 'GL_NV_texture_shader3'
14:03:47 : [gl] taking advantage of 'GL_NV_fragment_program'
14:03:47 : [gl] taking advantage of 'GL_NV_fragment_program_option'
14:03:47 : [gl] taking advantage of 'GL_NV_fragment_program2'
14:03:47 : [gl] taking advantage of 'GL_NV_vertex_program'
14:03:47 : [gl] taking advantage of 'GL_NV_vertex_program2'
14:03:47 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
14:03:47 : [gl] taking advantage of 'GL_NV_vertex_program3'
14:03:47 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:03:47 : [gl] taking advantage of WGL_ARB_extensions_string
14:03:47 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NVX_DX_interop
14:03:47 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:03:47 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:03:47 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
14:03:47 : [gl] CDS init: OK
14:03:47 : [gl] SetPixelFormat: OK
14:03:47 : [gl] wglCreateContext: OK
14:03:47 : [gl] OpenGL framebuffer context init OK
14:03:47 : [inp] Joystick/GamePad device: XUSB Gamepad (Controller)
14:03:47 : [ds8] distance factor:0.01
14:03:47 : main_menu
14:03:47 : *** ERROR *** Part 'engine' not found in model /makes/truck/i9200/share/k5410.psm
14:03:48 : *** ERROR *** Part 'white' not found in model /makes/truck/i9200/share/k5410.psm
14:03:48 : *** ERROR *** Part 'aaa' not found in model /makes/truck/i9200/share/k5410.psm
14:03:48 : *** ERROR *** Part 's_flares' not found in model /makes/truck/i9200/bezobtek/s_flares.psm
14:03:48 : *** ERROR *** Part 'engine' not found in model /makes/truck/i9200/kamaz_flares/s_flares.psm
14:03:48 : *** ERROR *** Part 'white' not found in model /makes/truck/i9200/kamaz_flares/s_flares.psm
14:03:48 : *** ERROR *** Part 'tent' not found in model /makes/truck/i9200/kamaz_flares/s_flares.psm
14:03:48 : *** ERROR *** Part 'obtek' not found in model /makes/truck/i9200/kamaz_flares/s_flares.psm
14:03:48 : *** ERROR *** Part 'top' not found in model /makes/truck/i9200/kamaz_flares/s_flares.psm
14:03:48 : *** ERROR *** Part 'mirror' not found in model /makes/truck/i9200/kamaz_flares/s_flares.psm
14:04:13 : map america
14:04:13 : Loading resource server data ....
14:04:13 : Loading road data bounds ....
14:04:13 : Loading terrain data bounds ....
14:04:13 : Loading railing data bounds ....
14:04:13 : Loading building data bounds ....
14:04:13 : Loading model data bounds ....
14:04:13 : Loading prefab data bounds ....
14:04:13 : Loading sing data bounds ....
14:04:13 : Loading city data bounds ....
14:04:13 : Loading company data bounds ....
14:04:13 : Loading vegetation data bounds ....
14:04:13 : Loading particles data bounds ....
14:04:13 : Loading hinges data bounds ....
14:04:13 : Loading stamp data bounds ....
14:04:13 : Loading movers data bounds ....
14:04:13 : Loading movers ....
14:04:14 : Loading roads ....
14:04:15 : Loading terrains ....
14:04:15 : Loading railings ....
14:04:16 : Loading buildings ....
14:04:18 : Loading models ....
14:04:23 : Loading prefabs ....
14:04:25 : Loading signs ....
14:04:27 : Loading city props ....
14:04:27 : Loading company props ....
14:04:27 : Loading vegetation ....
14:04:28 : Loading particles ....
14:04:28 : Loading hinges ....
14:04:28 : Loading stamps ....
14:04:28 : Loading target models ....
14:04:28 : Loading headquarters models ....
14:04:28 : resource server memory usage : 18087 kB
14:04:31 : [game_ctrl] Map /maps/america.mbd successfuly loaded ....
14:04:34 : [economy_ctrl] Cargo subsystem initialized in 0.002836 s
14:04:34 : <game bridge> Loading save game /saves/Roma.sav

Отредактировано romeoG (2010-08-27 15:09:17)

0

17

А ты со стрелкой-подсказкой игрешь? Если да, то возмоден вылет из-за неё. если нет, то не знаю, что и думать. Я эту стрелку не перевариваю, объездил абсолютно ВСЮ карту, в том числе и все подъезды к Красной Горбатке. Если не затруднит, вышли скрин карты с обведённым в кружок местом,  где вылетает, и сейв, попробую разобраться.

0

18

хорошо я сейчас отключу стрелку, и выложу скрин, если вылет будет

Вот выкладываю скрин, на карте видно где я нахожусь в момент вылета и архив, в котором сейв и лог.
https://s42.radikal.ru/i096/1008/c0/5fbae6cacf6ct.jpg
https://www.sharemania.ru/download.gif

Отредактировано romeoG (2010-08-27 15:22:49)

0

19

Как это ни странно, но у меня ничего не вылетело!!! :D  Вот сейв, где я довёз твой груз, только извини, кокнул его чуток. :blush:

Ещё из лога я понял, что ты в настройках выбрал тип шейдеров ARB. Попробуй ARB2, я на них езжу.

+1

20

Шейдеры я не выбирал, оно само по умолчанию :flirt: , за сейв спасибо- будем пробовать дальше, я просто еще ни разу в ПТТМ на других картах не дошел до рейтинга 100, сейчас на твоей карте решил дойти- может получится.
Может и не получится :disappointed: -вылетело при загрузке сейва:

Свернутый текст

******** : log created on : Fri Aug 27 15:19:32 2010
******** : engine v2.0 Nov  3 2004 13:03:37
15:19:32 : [sys] init ...
15:19:32 : [sys] running on Win2000 version 5.0
15:19:32 : [sys] DirectX 8.1 or better detected
15:19:32 : [sys] using zlib version 1.2.1
15:19:32 : [cpu] detecting cpu...
15:19:33 : [cpu] GenuineIntel [              Intel(R) Pentium(R) D CPU 3.00GHz] at ~2959MHz.
15:19:33 : [cpu] Setting up code base to default C++ versions
15:19:33 : [cpu] cpu features utilized: fpu cmov mmx sse sse2
15:19:33 : [sys] startup ...
15:19:33 : [mm] physical memory detected (2095532K/1501960K)
15:19:33 : [mm] virtual memory detected (1492K/547648K)
15:19:33 : [mm] trying to allocate memory pool (153600K)
15:19:34 : [ds8] Available device : Первичный звуковой драйвер ()
15:19:34 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys)
15:19:34 : [game] 18 WoS Pedal to the Metal init ver.1.07 (rev. 6619) retail version.
15:19:34 : [game] home directory @ "D:/Documents and Settings/Администратор/Мои документы/18 WoS Pedal to the Metal/"
15:19:35 : mount -o ro,p2 base.scs /
15:19:35 : [zipfs] base.scs [crc32_0x5b15d284]
15:19:35 : mount -o ro,p3 patch_1_07.scs /
15:19:35 : [zipfs] patch_1_07.scs [crc32_0xe8aa0001]
15:19:35 : mount -o ro,p1 data.scs /
15:19:35 : [zipfs] data.scs [crc32_0x7c96ebd]
15:19:35 : mount -o ro,p4 russian.scs /
15:19:35 : [zipfs] russian.scs [crc32_0x646f5412]
15:19:35 : exec /config.cfg
15:19:35 : [cor] executing /config.cfg
15:19:35 : uset r_gamma 1.0
15:19:35 : uset r_path 3
15:19:35 : uset r_fullscreen 1
15:19:35 : uset r_mode 1024x768x32x85
15:19:35 : uset r_device gl
15:19:35 : uset r_driver gl
15:19:35 : uset g_boffy 0
15:19:35 : uset g_boffx 0
15:19:35 : uset g_bsizey 3000000
15:19:35 : uset g_bsizex 3000000
15:19:35 : uset g_ode_timings 0
15:19:35 : uset g_mouse_control 0
15:19:35 : uset g_steering_func_param 0.0
15:19:35 : uset g_joy_axis_brake_dz 0.0
15:19:35 : uset g_joy_axis_brake 16
15:19:35 : uset g_joy_ff_gain 1.0
15:19:35 : uset g_joy_axis_throttle_dz 0.0
15:19:35 : uset g_joy_axis_throttle 16
15:19:35 : uset g_joy_axis_ff 0
15:19:35 : uset g_joy_axis_combine 0
15:19:35 : uset g_joy_axis_steer_sens 0.6
15:19:35 : uset g_joy_axis_steer_dz 0.0
15:19:35 : uset g_joy_axis_steer 16
15:19:35 : uset g_view_dist 0.45
15:19:35 : uset g_upgrade_anywhere 0
15:19:35 : uset g_time_cargo 1
15:19:35 : uset g_police 1
15:19:35 : uset g_fatigue 0
15:19:35 : uset g_cb_enabled 1
15:19:35 : uset g_blinkers_auto 1
15:19:35 : uset g_wipers_auto 1
15:19:35 : uset g_trans_auto 1
15:19:35 : uset g_target_arrow 0
15:19:35 : uset g_traffic_density 0.43
15:19:35 : uset g_game_details 2
15:19:35 : uset g_player_mode 0
15:19:35 : uset g_player_hq * @@ui_random_city@@ *
15:19:35 : uset g_player_face 01
15:19:35 : uset g_player_name Romeo
15:19:35 : uset g_quality -1
15:19:35 : uset g_level 0
15:19:35 : uset g_flyspeed 5000.0
15:19:35 : uset g_traffic 1
15:19:35 : uset g_colbox 0
15:19:35 : uset g_fps 0
15:19:35 : uset g_minicon 0
15:19:35 : uset g_console 0
15:19:35 : uset ds8_mix_channels 2
15:19:35 : uset ds8_mix_depth 16
15:19:35 : uset ds8_mix_rate 44100
15:19:35 : uset ds8_3d_emulated 0
15:19:35 : uset ds8_sfx_enabled 1
15:19:35 : uset ds8_music_enabled 0
15:19:35 : uset ds8_sfx_volume 1.0
15:19:35 : uset ds8_music_volume 1.0
15:19:35 : uset ds8_reverse_stereo 0
15:19:35 : uset s_device ds8
15:19:35 : uset s_mix_channels 2
15:19:35 : uset s_mix_depth 16
15:19:35 : uset s_mix_rate 44100
15:19:35 : uset s_3d_emulated 0
15:19:35 : uset s_sfx_enabled 1
15:19:35 : uset s_music_enabled 1
15:19:35 : uset s_sfx_scheme 0
15:19:35 : uset s_music_scheme 0
15:19:35 : uset s_sfx_volume 1.0
15:19:35 : uset s_music_volume 1.0
15:19:35 : uset s_reverse_stereo 0
15:19:35 : uset i_force_gain 1.0
15:19:35 : uset i_feedback 1
15:19:35 : uset i_joystick2 -1
15:19:35 : uset i_joystick1 -1
15:19:35 : uset i_deadzone 0.0
15:19:35 : uset i_device di8
15:19:35 : uset m_invert 0
15:19:35 : uset m_sensitivity 0.33
15:19:35 : uset m_filter 0
15:19:35 : [snd] select device (ds8)
15:19:35 : [ds8] distance factor:1
15:19:35 : [gl] low driver: GeForce GTX 260/PCI/SSE2
15:19:35 : [gl] vendor: NVIDIA Corporation
15:19:35 : [gl] version: 3.2.0
15:19:35 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
15:19:35 : [gl] GL_max_texture_size: 8192
15:19:35 : [gl] taking advantage of 'GL_ARB_fragment_program'
15:19:35 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
15:19:35 : [gl] taking advantage of 'GL_ARB_multitexture'
15:19:35 : [gl] sampler count 4
15:19:35 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
15:19:35 : [gl] taking advantage of 'GL_ARB_texture_compression'
15:19:35 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
15:19:35 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
15:19:35 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
15:19:35 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
15:19:35 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
15:19:35 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
15:19:35 : [gl] taking advantage of 'GL_ARB_vertex_program'
15:19:35 : [gl] taking advantage of 'GL_ATI_draw_buffers'
15:19:35 : [gl] taking advantage of 'GL_EXT_blend_color'
15:19:35 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
15:19:35 : [gl] taking advantage of 'GL_EXT_rescale_normal'
15:19:35 : [gl] taking advantage of 'GL_EXT_secondary_color'
15:19:35 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
15:19:35 : [gl] taking advantage of 'GL_EXT_texture3D'
15:19:35 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
15:19:35 : [gl] taking advantage of 'GL_EXT_texture_env_add'
15:19:35 : [gl] taking advantage of 'GL_NV_texture_rectangle'
15:19:35 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
15:19:35 : [gl] max anisotropy factor : 16
15:19:35 : [gl] taking advantage of 'GL_NV_register_combiners'
15:19:35 : [gl] taking advantage of 'GL_NV_register_combiners2'
15:19:35 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
15:19:35 : [gl] taking advantage of 'GL_NV_texture_shader'
15:19:35 : [gl] taking advantage of 'GL_NV_texture_shader2'
15:19:35 : [gl] taking advantage of 'GL_NV_texture_shader3'
15:19:35 : [gl] taking advantage of 'GL_NV_fragment_program'
15:19:35 : [gl] taking advantage of 'GL_NV_fragment_program_option'
15:19:35 : [gl] taking advantage of 'GL_NV_fragment_program2'
15:19:35 : [gl] taking advantage of 'GL_NV_vertex_program'
15:19:35 : [gl] taking advantage of 'GL_NV_vertex_program2'
15:19:35 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
15:19:35 : [gl] taking advantage of 'GL_NV_vertex_program3'
15:19:35 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
15:19:35 : [gl] taking advantage of WGL_ARB_extensions_string
15:19:35 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NVX_DX_interop
15:19:35 : [gl] taking advantage of 'WGL_ARB_pixel_format'
15:19:35 : [gl] taking advantage of 'WGL_ARB_pbuffer'
15:19:35 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
15:19:35 : [gl] CDS init: OK
15:19:36 : [gl] SetPixelFormat: OK
15:19:36 : [gl] wglCreateContext: OK
15:19:36 : [gl] OpenGL framebuffer context init OK
15:19:36 : [inp] Joystick/GamePad device: XUSB Gamepad (Controller)
15:19:36 : [ds8] distance factor:0.01
15:19:36 : main_menu
15:19:36 : *** ERROR *** Part 'vyhlop' not found in model /makes/truck/fla/share/k5410.psm
15:19:36 : *** ERROR *** Part 'obtek' not found in model /makes/truck/fla/share/k5410.psm
15:19:37 : *** ERROR *** Part 'vyhlop' not found in model /makes/truck/fla/s_pipes/s_pipes.psm
15:19:37 : *** ERROR *** Part 'obtek' not found in model /makes/truck/fla/s_pipes/s_pipes.psm
15:20:02 : [snd] device count : 1
15:20:39 : map america
15:20:39 : Loading resource server data ....
15:20:39 : Loading road data bounds ....
15:20:39 : Loading terrain data bounds ....
15:20:39 : Loading railing data bounds ....
15:20:39 : Loading building data bounds ....
15:20:39 : Loading model data bounds ....
15:20:39 : Loading prefab data bounds ....
15:20:39 : Loading sing data bounds ....
15:20:39 : Loading city data bounds ....
15:20:39 : Loading company data bounds ....
15:20:39 : Loading vegetation data bounds ....
15:20:39 : Loading particles data bounds ....
15:20:39 : Loading hinges data bounds ....
15:20:39 : Loading stamp data bounds ....
15:20:39 : Loading movers data bounds ....
15:20:39 : Loading movers ....
15:20:40 : Loading roads ....
15:20:41 : Loading terrains ....
15:20:41 : Loading railings ....
15:20:42 : Loading buildings ....
15:20:44 : Loading models ....
15:20:49 : Loading prefabs ....
15:20:52 : Loading signs ....
15:20:53 : Loading city props ....
15:20:53 : Loading company props ....
15:20:54 : Loading vegetation ....
15:20:54 : Loading particles ....
15:20:54 : Loading hinges ....
15:20:54 : Loading stamps ....
15:20:54 : Loading target models ....
15:20:54 : Loading headquarters models ....
15:20:54 : resource server memory usage : 18087 kB
15:20:57 : [game_ctrl] Map /maps/america.mbd successfuly loaded ....
15:21:01 : [economy_ctrl] Cargo subsystem initialized in 0.003004 s
15:21:01 : <game bridge> Loading save game /saves/Roma.sav

Что-то оно все время ругается то на одни то на другие запчасти :dontknow:

Отредактировано romeoG (2010-08-27 16:26:07)

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21

driver37rus написал(а):

3. города не накиданы от балды, более чем в половине из них соблюдена планировка основных улиц,

Я имел ввиду  что  они просто стоят  на земле, я почти не наблюдал не бордёров не пешеходов както мрачновато.

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22

romeoG а ты что-то ещё ставил из модов, какой грузовик, колёса менял или что-то ещё делал кроме как распаковал и запустил?

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23

Да камазы, мазы с этого сайта ставил, колеса прописывал, там где надо было прописывать, прицепы прописал и установил. Но ругается почему-то на дефолтные грузовики. Начал новую игру пока без вылетов.

Отредактировано romeoG (2010-08-27 18:02:55)

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romeoG написал(а):

Да камазы, мазы с этого сайта ставил, колеса прописывал, там где надо было прописывать, прицепы прописал и установил. Но ругается почему-то на дефолтные грузовики. Начал новую игру пока без вылетов.

Мне кажется что проблема из-за какого-то грузовика, который ехал тебе на встречу в районе Горбатки. driver37rus  прошёл этот участок с твоим сейвом и всё нормально, у него нет такого мода, а у тебя стоит. Проверяй все грузовики что есть, для этого начни новую игру, введи чит код и покупай по очереди все грузовики, ну кроме дефолтных. Если с ними проблема то вылетит при покупки или при попытки выйти из блокнота, так сможешь вычислить в чём беда.

+1

25

selonik написал(а):

кажется что проблема из-за какого-то грузовика

Конечно. Мой совет посмотри все грузовики в шаоруме....

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26

Все разобрался, благо грузовиков немного было, я забыл прописать колеса на Каз дракон, хотя с самого начала вроде и в шоуруме все было нормально, да и колеса вроде прописывал, я просто когда поменял файлы из выложенных здесь исправлений, не прописал заново колеса. Ладно поезжу - погляжу, что дальше будет.

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27

Rexi написал(а):

Конечно. Мой совет посмотри все грузовики в шаоруме....

Если конфликт идет из за прописки колес то в шоуруме будет все в норме,а в игре просто вылет без объяснения причины в лог файле.Тут уж надо проверять каждый грузовик в игре,если вылет,а в логе тишина,то надо колдовать со значениями колес.
Конечно если причина в значениях.
Попробуй так же значения шейдеров при запуске игры.

Отредактировано Thrasher (2010-08-27 22:05:02)

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Thrasher написал(а):

Если конфликт идет из за прописки колес то в шоуруме будет все в норме

не согласен, в шоуруме также "бяка" быват...нето написал - вылет и шоуруме

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29

Скоро выложу А113 v2.0, он будет отличаться более разнообразной картой, исправленным трафиком и добавленными грузовиками. :)

Постараюсь сделать так, чтобы можно было играть с сейвов от v1.0, я же карту занво делать не буду. Среди лесов будет больше полей, деревень  и т.п.

Так же подправлю часть городов, чтобы пореалистичней было..   :blush:

+2

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driver37rus, со всеми доработками согласен!
так и должно быть - "пореалистичнее"!
удачи!

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